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Good Budget Substitutes and Proxies If You Can’t Get Doubling Season

TLDR Doubling Season is one of those Commander cards that looks simple until you try to replace it. It does two expensive jobs at once: it doubles token creation, and it doubles counters placed on permanents you control. That is why Doubling Season budget substitutes usually need to be chosen by deck type, not by […]

Baylen the Haymaker Proxy Cards for Commander

TLDR Baylen the Haymaker proxy cards are useful for Commander players who want to test a Naya token deck, protect expensive originals, or build a casual deck without buying every high-end staple first. Baylen turns tokens into mana, card draw, and commander damage, so the deck can scale quickly once it starts making Rabbits, Treasures, […]

MTG Foundations Sleeper Is an Underrated Answer to a Problematic Archetype

Standard is warped by Izzet Cauldron right now. If you queue, you see it. If you watch events, you see it. Players are hunting for clean, splashable tools that punish the deck’s constant looting and graveyard setup. One card from MTG Foundations is finally doing real work: Tinybones, Bauble Burglar. It is narrow on paper, […]

Boros Mice Deck Tech & Sideboard Guide: A Breath of Fresh Air in Standard

Standard has been rough lately. Vivi Ornitier with Agatha’s Soul Cauldron is everywhere, and the ban talk is loud. Still, there is room to attack the format in a different way. This Boros Mice deck tech gives you a fast, synergistic plan that pressures the combo and punishes the slower midrange arms race. This is […]

Secret Lair Deadpool MTG Deck Tech

Deadpool is a walking punchline, and it feels about right that he’s now crashing a Commander pod near you. Imagine a 5/3 Mutant Mercenary Hero in Rakdos colors (black and red) who’s always ready with quips and questionable life choices. That’s Deadpool, Trading Card. He’s got an odd habit of swapping his text box with […]

How to Defend Against Counters with Black in MTG

When you’re playing mono-black in Magic: The Gathering, facing off against a deck stuffed with counterspells can feel like you’re climbing a steep hill. You cast your big threat, and it’s immediately countered. You set up a combo, but a single well-timed “No” ruins your plans. It’s frustrating, and sometimes it makes you question if […]

Can You Attack Yourself in Magic: The Gathering?

Magic: The Gathering has all kinds of rules, but one question that comes up is whether you can attack yourself. The short answer is no, not under normal circumstances. In a typical two-player game, when the combat phase arrives, the defending player is always your opponent (or one of your opponents in a multiplayer setting), […]

The Five Colors of Magic the Gathering | Personality & Play Style

Class-ifying the Five Colors of Magic I was teaching my newbie friend Magic when out of the blue he asked me “Can I be the barbarian?” I replied, “umm there aren’t any classes in Magic but I guess you’d like red”, handing him the red Welcome Deck. He liked red but he was curious about […]

MTG Banned and Unbanned Cards: Why Does It Happen?

Magic: The Gathering (MTG) is always changing. Ban lists and restrictions are the tools WotC uses to balance the formats. While banning broken cards is common, unbanning cards can be just as important. The December 16, 2024 announcement shows this with big changes to Modern and Pioneer and the MTG community is talking. The online […]

Magic: The Gathering Combat Rule Change – No More Damage Assignment Order

A long-standing combat rule in Magic: The Gathering is about to change with the launch of the “Foundations” set. After more than 15 years, Wizards of the Coast is removing the damage assignment order from the game, altering how combat interactions unfold. This shift simplifies gameplay, slightly nerfs defensive combat tricks, and gives more power […]