MTG Proxy Backs: Why Custom Backs Reduce Problems
The back of a Magic card seems like the least interesting part of a proxy—until a sleeve splits, a card […]
The back of a Magic card seems like the least interesting part of a proxy—until a sleeve splits, a card […]
Ravnica is one of Magic: The Gathering’s defining settings: a plane-spanning city whose politics, religion, commerce, crime, and even garbage […]
Duskmourn: House of Horror is an unusually inviting Draft set once you understand its two big themes: enchantments and the […]
Oswald Fiddlebender looks like a friendly Gnome with a workshop problem. In Commander he is closer to a repeatable artifact […]
If you want to test a competitive Commander deck against optimized opponents, it makes little sense to make ownership of […]
Proxying a normal one-faced Magic card is straightforward: put the correct name and readable rules on a card, use the […]
The Hatsune Miku Secret Lair cards look like a crossover made for collectors, but several are genuinely useful in Commander. […]
You can remove poison counters in Magic: The Gathering, but only a small number of cards can do it directly. […]
PrintMTG is usually the easier starting point for an ordinary Magic: The Gathering decklist. MakePlayingCards (MPC) is the more configurable […]
Green can turn a two-mana spell into a land and call it a normal Tuesday. The other colors have to […]
ProxyKing quality is built around sharp printing, consistent cuts, and a premium feel in sleeves. Some minor variation between print […]
If you’ve ever placed an online order and immediately thought, “Wait… did it go through?” — you’re not alone. Shipping […]
Grid Draft is the best default two-player Cube format, but Housman and Pancake offer stronger archetype support. Here is how to choose and tune your Cube.
Build a more reliable five-color Commander mana base by testing lands in the right order: typed fixing first, dependable rainbow sources second, then triomes and utility lands.
A practical method for sizing your Cube’s gold section around the cards your pod actually drafts, the decks you support, and the fixing available to cast them.
A practical workflow for replacing a banned card, testing focused alternatives, recording useful results, and deciding whether to swap, repair, or rebuild.
Protection from a color is not blanket immunity. Here is exactly what it prevents, what gets around it, and when the ability matters during casting, combat, and resolution.
Compare Force of Will, Fierce Guardianship, Pact of Negation, Force of Negation, Mana Drain, Flusterstorm, and Mindbreak Trap by the jobs they perform in high-power Commander.