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Proxy King Blog

Are Gold-Bordered Cards Proxies in MTG? How They Work in Casual vs Sanctioned Play

TLDR You found a gold-bordered Gaea’s Cradle for a fraction of the “real” price. You felt clever. The free market trembled. Then someone at the table squints and goes, “Uh… is that a proxy?” Congrats. You’ve discovered Magic’s favorite mini-game: card legality, but with vibes. Let’s answer the actual question: are gold-bordered cards proxies, and […]

What Is Competitive EDH (cEDH) in MTG Commander?

Commander is famous for big board states, splashy spells, and games that can last long enough to develop a weather system. Competitive EDH (cEDH) takes the exact same Commander rules and asks a different question: If everyone is trying to win, what does the most efficient, most resilient Commander deck look like, and how do […]

MTG Proxy Power Level Problems: Proxies Don’t Pubstomp, Decks Do

This post helps Commander and casual MTG players avoid miserable games by separating “proxy drama” from actual power-level mismatches, so you can get better games with fewer awkward conversations. TLDR You’ve probably seen the scene. Someone drops a proxied mana base so smooth it could sell skincare, and suddenly the table starts treating “proxy” like […]

Can You Use MTG Proxies at FNM or Tournaments? Here’s the Actual Rule

TLDR You can absolutely bring MTG proxies at FNM… right up until the moment FNM is actually being run as a sanctioned event and the tournament rules show up to do their job. Which is, inconveniently, most FNMs. Let’s be painfully clear about what the rules say, what people think the rules say, and how […]

How to Proxy a Mana Base in MTG Without Warping Your Playtests

TLDR Your playtests don’t need perfect mana, they need honest mana If you want to proxy a mana base in MTG without turning your playtests into a fanfic where your deck never stumbles, you have to resist the most tempting lie in Magic: “It’s fine, I’ll just proxy all the best lands and see how […]

MTG Commander Deckbuilding: Start With a Game Plan

This post helps Commander players build a deck that actually does something on purpose by starting with a clear game plan, so they can win more games and tune faster (with fewer “why is this in here?” moments). TLDR You know the deck. You’ve played against it. You might have built it. MTG Commander deckbuilding […]

Experience Counters in MTG: What Do They Do in Magic: The Gathering?

TLDR If you’re asking “what do experience counters do MTG,” the answer is both boring and powerful: they’re basically a persistent number you rack up, then a handful of cards cash that number in for increasingly rude effects. Like an XP bar, except it’s for making your friends sigh. How experience counters MTG actually work […]

MTG Commander Draw Packages: Burst Draw vs Engines vs Looting

This post helps Commander players build MTG Commander draw packages by picking the right mix of burst draw, draw engines, and looting, so you stop topdecking like it’s a lifestyle. TLDR Commander is a 100-card singleton format, which means your deck has exactly one copy of every important card and exactly zero sympathy for you […]

MTG Commander Consistency Without Tutors: Redundancy, Selection, and Density

This post helps Commander players improve consistency without leaning on tutors by using redundancy, card selection, and effect density, so they can execute their game plan more often without making every game feel scripted. TLDR Your deck isn’t “inconsistent.” It’s just a 99-card mood swing. Commander players will do anything for consistency except the one […]

MTG Commander Power and Speed: Build to Your Pod, Not the Internet

TLDR So here’s the secret: MTG Commander power and speed is not an internet ranking. It’s a promise you’re making to the three people across the table that tonight’s game will feel like the same sport. The internet can’t help you keep that promise. It does not know your pod. It barely knows peace. Why […]