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MTG Fetch Lands | What are they and Why are they so Popular?

Buying expensive lands in Magic the Gathering sucks. Especially lands that you almost always immediately put in the graveyard to find other, less expensive lands. A Scalding Tarn these days can fetch (pun intended) up to $30, which is a lot for a land that essentially does nothing but find another land and make you […]

The Original Dual Lands of Magic the Gathering | History & Analysis

Dual lands, named for their ability to produce two colors of mana, were first printed in Limited Edition Alpha in August 1993. Often referred to simply as “duals,” these lands are fundamental among nonbasic lands. Each original dual land can tap for one of two different colors of mana. What Are Dual Lands? A Dual […]

The Five Phases of Magic the Gathering

It’s no secret that Magic: the Gathering is a complex game–the world’s most complex, according to some. It doesn’t help either that each turn is divided into five phases or that each phase is further subdivided into steps. Throw the concept of priority into the mix, and you can see why playing a four-player commander […]

What are MtG Shock Lands | Overview and Guide

What are Shock Lands? Shock lands are a type of dual land in Magic: The Gathering. They can be tapped for one of two different types of mana. When a shock land enters the battlefield, you can choose to pay two life to have it enter untapped. There are ten shock lands, each corresponding to […]

Ranking the Best MtG Mana Rocks for Commander

Mana rocks are artifacts that can produce mana. This can give you a leg up early in the game because you can play as many of them on your turn as you can afford.

Free MTG Arena Codes – Complete Active List (July 2022)

Let’s take a short break from discussing MtG Proxy cards, and instead talk about MtG Arena for a moment. What is MtG Arena? According to Wizards of the Coast, MtG Arena was created for beginners and long-time players of Magic alike. It’s a new way to play, and you can unlock powerful decks right off […]

A Brief History of Magic: the Gathering

MtG nearly didn’t happen. Wizards of the Coast was busy making roleplaying games and supplements in Peter Adkison’s basement in 1991. Dr. Richard Garfield, a doctorate candidate in combinatorial mathematics, addressed Adkison, the owner and CEO of Wizards. Garfield wanted Wizards to publish his “RoboRally” board game concept. Adkison enjoyed RoboRally, but he believed at […]