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Why Foretell Should be a Bigger Part of Magic

Magic the Gathering is a game of many keywords and some are more common than others. For example, flying, scry, first strike, and menace are ubiquitous and can even appear on multiple commons in the same set and color. These ‘base’ keywords are evergreen and appear in every set regardless of that set’s unique flavor […]

The Pen is Mightier than the Ward | MTG Ward Mechanic

Ok, the title doesn’t make any sense but if you haven’t guessed already this article is about Magic’s ward ability. Ward has been in the game for years but it was only just added as an official keyword in Strixhaven. Ward Mechanic in MTG Ward’s a pretty simple ability but it’s one that can be […]

Why you Should be Goading more in Commander

Goad, an ability introduced in Conspiracy: Take the Crown, makes people salty in commander. It’s no surprise, really, that taking semi-control of people’s creatures and forcing them to attack is annoying for them to deal with. However, goading isn’t something you should be afraid of doing just because it makes people salty; it helps finish […]

Why Vehicles aren’t Played more in Magic

There was a lot of hype around vehicles and crew in Magic: the Gathering when they were released in Kaladesh. Wizards of the Coast had been hyping them up for months, and players were excited to see what they could do. Unfortunately, they failed to have a lasting impact on the game. In this article, […]