How to Create or Find Custom Cards for the One Piece Card Game
There are two very different things people mean by “custom One Piece cards.” One is a playtest copy of a […]
There are two very different things people mean by “custom One Piece cards.” One is a playtest copy of a […]
If you have ever stopped mid-game and searched “is an artifact a spell mtg”, you are not alone. This question comes up all the time because Magic uses the same card in a few different rules states, and the name changes depending on where that card is. A Sol Ring in your hand is not […]
Pokemon foil vs holo is one of those questions that sounds embarrassingly simple until you start shopping singles and every seller, binder label, and marketplace filter uses slightly different words. Then suddenly you are staring at a shiny card like it insulted your family. Here is the clean version. In Pokemon, a regular holo usually […]
Mortal Kombat MTG cards are one of those ideas that feel so obvious you almost assume they already exist. Scorpion on a red-black shell. Sub-Zero as a control piece. Raiden doing something unfair with spells and tempo. It fits. But as of April 2, 2026, there is no official Mortal Kombat crossover in the current […]
If you are looking for proxies for Phyrexian Dreadnought, the short answer is simple: we have a Mirage version in our store, and that is the first place I would start. This is one of those old MTG cards that still gets instant reactions. One mana for a 12/12 with trample is absurd on purpose. […]
TLDR You can love proxies and still hate getting burned by a sketchy checkout. Buying MTG proxies safely is mostly about two things: spotting obvious red flags early, and using payment methods that give you real dispute options if the order goes sideways. This post helps MTG players buy playtest proxies with fewer headaches by […]
TLDR You can build the coolest deck in the world. Then you can draw zero cards and lose to “land, go” for six turns like a Victorian orphan. MTG Commander card draw is the difference between “my deck does the thing” and “I hope my next card is literally anything.” What counts as card draw […]
TLDR This post helps webcam Commander players use MTG proxies on SpellTable without turning every game into “Zoom Court: The Case of the Unreadable Card,” so the table can actually play Magic. You can absolutely play MTG proxies on SpellTable and have a clean, readable board state. You just need to beat the true final […]
TLDR This post helps Commander players tune ramp counts by explaining when extra ramp hurts consistency, so you can stop “ramping” and start actually playing Magic. You’ve probably done it. You lose a few games, decide you were “too slow,” and solve it the Commander way: add more ramp. Then you lose again, except now […]
TLDR Your deck wants to cast spells. Ramp is how it stops lying to itself. Commander is the format where you lovingly sleeve up a 7-mana dragon, then spend the first four turns playing tapped lands and pretending you are “setting up.” This is why understanding MTG Commander ramp types matters. Rocks, dorks, and land […]
TLDR This post helps Commander players build decks that actually function by using a non-cargo-cult checklist, so they can tune faster, avoid non-games, and stop blaming “bad luck” for predictable math. The MTG Commander deckbuilding checklist (read this before you add your 47th “cool card”) Here’s the uncomfortable truth: “Commander deckbuilding fundamentals” are mostly about […]
Commander is famous for big board states, splashy spells, and games that can last long enough to develop a weather system. Competitive EDH (cEDH) takes the exact same Commander rules and asks a different question: If everyone is trying to win, what does the most efficient, most resilient Commander deck look like, and how do […]
TLDR If you’re asking “what do experience counters do MTG,” the answer is both boring and powerful: they’re basically a persistent number you rack up, then a handful of cards cash that number in for increasingly rude effects. Like an XP bar, except it’s for making your friends sigh. How experience counters MTG actually work […]
TLDR Baseball has “rookie cards.” Magic has “first printings.” And then Secret Lair looked at both hobbies and said, “What if we combined them and made everyone mildly uncomfortable in new ways?” That’s basically the whole vibe of Magic: The Baseballing Secret Lair. It’s five iconic planeswalkers presented like baseball trading cards, complete with the […]
ProxyKing quality is built around sharp printing, consistent cuts, and a premium feel in sleeves. Some minor variation between print runs is normal for any printed product, but major blur, banding, miscuts, wrong/missing cards, or shipping damage are not—and those are covered by our Quality Guarantee. If something looks off, sleeve a few cards and […]
TL;DR: MTG proxies are best for playtesting and casual games where they’re allowed. Ask the organizer/store first, be transparent with your table, keep proxies readable, and never represent or resell them as authentic Magic cards. MTG proxies are a normal part of how many people play today—testing decks before spending big money, protecting expensive staples, […]
Mage Knight Ultimate board game has a strange reputation. People call it one of the best solo games ever made and also warn that it will melt your brain. That mix of hype and fear made me curious, so I started digging into what this giant box actually offers, how it plays, and who it […]
If you hang out around card game people long enough, you’ll hear the same two names over and over: Netrunner and Magic: The Gathering. Both are smart, tactical games with strong communities and long histories. But they feel very different at the table. Since ProxyKing lives in the Magic world, I’m going to talk from […]