About Time Walk
Time Walk is a premium Time Walk MTG proxy card from Magic: The Gathering‘s Limited Edition Beta. This blue sorcery is most useful in decks built around extra turns, powered cube, and Vintage-style testing, making it a strong option for casual play, cube, display, and deck testing.
| Mana Cost | ![]() ![]() |
|---|---|
| Type | Sorcery |
| Text | Take an extra turn after this one. |
| Set | Limited Edition Beta LEB #84 |
| Rarity | Rare |
What Time Walk Does
Time Walk lets a player take an extra turn after the current one. For two mana, that can mean another draw step, another land drop, another combat step, and another chance to use planeswalkers or activated abilities.
Because the effect is so efficient, Time Walk is best treated as a powered environment card rather than a normal casual Commander inclusion. It is banned in Commander, so it belongs in cubes, display collections, and casual testing environments where the table has already agreed to the card pool.
Best Uses for Time Walk
- Powered cube: A classic Power Nine effect for high-power cube environments.
- Vintage-style testing: Lets players test old-school blue shells and extra-turn sequencing.
- Combo turns: Adds another turn to convert card advantage, mana, or battlefield setup into a win.
- Display collections: Beta Power Nine versions are high-interest showcase products for collectors and proxy displays.
Recommended Interactions
Time Walk works well with cards that support extra turns, powered cube, or Vintage-style testing. The best builds use it as part of a clear plan instead of treating it like expensive cardboard confetti.
- Ancestral Recall: Pairs with Time Walk as part of classic blue Power Nine testing.
- Black Lotus: Accelerates Time Walk lines and other powered starts.
- Snapcaster Mage: Can reuse powerful instants and sorceries in blue shells.
- Narset, Parter of Veils: Rewards extra turns by protecting a value engine and limiting opposing draw.
Cards That Work Well With Time Walk
Ancestral Recall

Another iconic blue Power Nine card that belongs in the same powered cube and Vintage-style testing shells.
Black Lotus

Black Lotus provides the explosive mana that makes early Time Walk turns much stronger.
Snapcaster Mage

Snapcaster Mage helps reuse key spells in blue decks that care about timing and tempo.
Narset, Parter of Veils

Narset gives extra turns a strong value engine to protect and activate again.
Decks That Want Time Walk
Time Walk fits best in powered cube, old-school casual, and Vintage-style playtesting environments. It should not be framed as a normal Commander staple, because Commander legality is not the point here. The point is testing one of Magic’s most efficient extra-turn effects in the environments built to handle it.
For deck testing, Time Walk MTG proxy is especially useful when you want to compare this card against similar options, test a specific archetype, or decide whether the effect is important enough for your cube or casual playgroup.
Strengths and Considerations
The main strength of Time Walk is its unmatched efficiency as an extra-turn spell. It becomes even better when your deck is built to take advantage of that role consistently.
The main consideration is it is banned in Commander and can create lopsided games if your group is not intentionally playing a powered environment. Testing Time Walk MTG proxy can help you decide whether it belongs in your deck, cube, or casual playgroup before you commit to the slot.
Product Quality and Proxy Use
ProxyKing cards are produced with premium print quality, proper trading-card size, ideal weight, consistent thickness, and a natural shuffle feel for sleeved casual play.
This is a proxy/playtest card for casual play, Commander, cube, display, and deck testing where proxies are allowed. It is not an official Magic card and is not tournament legal. Review our Proxy Use Policy for responsible casual use.
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