About Sozin’s Comet
Sozin’s Comet is a premium unofficial Sozin’s Comet MTG proxy card from Magic: The Gathering‘s Avatar: The Last Airbender set. This borderless red sorcery is most useful in decks built around go-wide combat, firebending, and combat-phase mana bursts, making it a strong option for casual Commander, cube, and deck testing.
| Mana Cost | ![]() ![]() ![]() |
|---|---|
| Type | Sorcery |
| Text | Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add ![]() ![]() ![]() ![]() . This mana lasts until end of combat.)Foretell ![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| Set | Avatar: The Last Airbender TLA #154 |
| Rarity | Mythic |
What Sozin’s Comet Does
Sozin’s Comet gives each creature you control firebending 5 until end of turn. Firebending creates red mana when a creature attacks, and that mana lasts until end of combat. The more creatures you attack with, the more red mana Sozin’s Comet can generate during combat.
The main value of Sozin’s Comet is that it can turn a wide board into a large temporary mana burst. That mana can be used during combat for instant-speed spells, activated abilities, combat tricks, and other effects you can legally use before combat ends.
Sozin’s Comet also has foretell, giving you the option to exile it face down during an earlier turn and cast it later for its foretell cost. This can make it easier to set up a large combat turn while keeping mana available across multiple turns.
Best Uses for Sozin’s Comet
- Go-wide creature decks: Sozin’s Comet is strongest when you can attack with several creatures and generate a large amount of red mana during combat.
- Firebending strategies: The card gives every creature you control a large firebending value, making it a major payoff for combat-based red decks.
- Instant-speed burn and combat tricks: Since the mana lasts only until end of combat, it works best with spells and abilities you can use during combat.
- Commander and cube testing: The card is worth testing in red decks that can create wide boards and use combat mana effectively.
Recommended Interactions
Sozin’s Comet works well with cards that reward attacking, create multiple creatures, provide useful combat-phase mana sinks, or allow you to cast more spells during combat. When building around it, look for token makers, instant-speed burn spells, combat tricks, and creatures with activated abilities that can use red mana.
- Hellkite Charger: Has an attack trigger that can create an additional combat phase if you pay enough mana, making it a strong mana sink for firebending turns.
- Comet Storm: An instant-speed burn spell that can use large amounts of red mana during combat to damage multiple targets.
- Savage Beating: Can be cast during combat and rewards attacking creatures with double strike or an additional combat phase.
- Vedalken Orrery: Lets you cast nonland cards as though they had flash, which can make Sozin’s Comet mana easier to spend before combat ends.
Cards That Work Well With Sozin’s Comet
Hellkite Charger

Hellkite Charger can use mana during the declare attackers step to create an additional combat phase. Sozin’s Comet can help supply the red mana needed for that type of combat-based payoff.
Comet Storm

Comet Storm is an instant that scales with large amounts of mana. Sozin’s Comet can generate the combat-phase mana needed to turn it into a major removal spell or finisher.
Savage Beating

Savage Beating can be cast during combat and rewards attacking creatures. It pairs naturally with a card that wants you to attack with several creatures and use mana before combat ends.
Vedalken Orrery

Vedalken Orrery lets you cast nonland cards as though they had flash. This can make the temporary mana from firebending easier to use during combat.
Decks That Want Sozin’s Comet
Sozin’s Comet fits best in red go-wide, combat-focused, and firebending decks. In Commander, it works well in decks that can attack with several creatures and spend mana during combat on instants, activated abilities, or flash-enabled spells.
In cube, Sozin’s Comet is strongest when the environment supports red creature swarms, combat tricks, and mana sinks that work during combat. It is less effective in decks that attack with only one or two creatures or rely mostly on postcombat sorcery-speed plays.
Strengths and Considerations
The main strength of Sozin’s Comet is explosive mana generation. A wide board can produce a large amount of red mana in one combat step, giving the card a high ceiling in the right deck.
The main consideration is timing. Firebending mana lasts only until end of combat, so the deck needs ways to spend that mana before the combat phase ends. Testing Sozin’s Comet as a proxy can help you decide whether your deck, cube, or casual playgroup has enough combat-phase mana sinks to make the card perform well.
Product Quality and Proxy Use
ProxyKing cards are produced with premium print quality, proper trading-card size, ideal weight, consistent thickness, and a natural shuffle feel for sleeved casual play.
This is an unofficial proxy/playtest card for casual play, Commander, cube, display, and deck testing where proxies are allowed. It is not an official Magic card and is not tournament legal. Review our Proxy Use Policy for responsible casual use.
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