Neyith of the Dire Hunt Details
Color Identity: Green Red
Card Type: Legendary Creature – Human Warrior
Text: Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature’s power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)
CMC: 4
Legality:
Commander: Legal
Duel: Legal
Gladiator: Legal
Historic: Legal
Historicbrawl: Legal
Legacy: Legal
Vintage: Legal
Rulings:
2020-06-23
A creature “fights†when an effect instructs it to fight. Dealing combat damage isn’t fighting.
2020-06-23
You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.
2020-06-23
While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.
2020-06-23
If an effect instructs you to “double†a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.
2020-06-23
Only one creature is required to block the target creature. Other creatures may also block it and are free to block other creatures or not block at all.
2020-06-23
If the target creature has menace, two creatures must block it if able.
2020-06-23
The defending player, not you, chooses which creature blocks the target creature.
2020-06-23
If each creature the defending player controls can’t block for any reason (such as being tapped), then the target creature isn’t blocked. If there’s a cost associated with blocking the target creature, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.
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