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Commander Comparison: Atraxa vs Edgar Markov

Commander can be a lot to take in, especially when you’re deciding on your next leader. Two commanders that see a lot of table time are Atraxa, Praetors’ Voice and Edgar Markov. They both have strong identities, but they lead to very different decks. Here’s a breakdown of how each one shapes deck construction, what […]

How to Defend Against Counters with Black in MTG

When you’re playing mono-black in Magic: The Gathering, facing off against a deck stuffed with counterspells can feel like you’re climbing a steep hill. You cast your big threat, and it’s immediately countered. You set up a combo, but a single well-timed “No” ruins your plans. It’s frustrating, and sometimes it makes you question if […]

Can You Attack Yourself in Magic: The Gathering?

Magic: The Gathering has all kinds of rules, but one question that comes up is whether you can attack yourself. The short answer is no, not under normal circumstances. In a typical two-player game, when the combat phase arrives, the defending player is always your opponent (or one of your opponents in a multiplayer setting), […]

The 40-Card Flashpoint: Inside Wizards’ New Commander List

Magic: The Gathering’s new bracket beta has arrived, and it’s left some people scratching their heads. Wizards of the Coast published a list of 40 Commander cards that might not be banned but are pretty close to the “yes, you should watch out for these” zone. Some folks are worried that this means their precious […]

The Five Colors of Magic the Gathering | Personality & Play Style

Class-ifying the Five Colors of Magic I was teaching my newbie friend Magic when out of the blue he asked me “Can I be the barbarian?” I replied, “umm there aren’t any classes in Magic but I guess you’d like red”, handing him the red Welcome Deck. He liked red but he was curious about […]

MTG Banned and Unbanned Cards: Why Does It Happen?

Magic: The Gathering (MTG) is always changing. Ban lists and restrictions are the tools WotC uses to balance the formats. While banning broken cards is common, unbanning cards can be just as important. The December 16, 2024 announcement shows this with big changes to Modern and Pioneer and the MTG community is talking. The online […]

Magic: The Gathering Combat Rule Change – No More Damage Assignment Order

A long-standing combat rule in Magic: The Gathering is about to change with the launch of the “Foundations” set. After more than 15 years, Wizards of the Coast is removing the damage assignment order from the game, altering how combat interactions unfold. This shift simplifies gameplay, slightly nerfs defensive combat tricks, and gives more power […]

Why Expensive Cards Don’t Always Mean Better Commander Decks

Commander is full of the most powerful cards ever printed in Magic: The Gathering. It’s common to see players drop a lot of money on flashy, expensive staples thinking these cards will automatically make their decks better. But budget decks continue to thrive and often beat expectations. If top tier cards mean victory, why do […]

Could a Points-Based Power Level System Work for Commander?

Wizards of the Coast is currently polishing their new Commander power level ranking system—a four-tiered structure where certain powerhouse cards determine which bracket your deck falls into. Naturally, we still don’t have all the details, and Gavin has made it clear that community feedback will be important as they finalize the approach. That’s what set […]

Canadian Highlander in MTG: Overview

Canadian Highlander is a Magic: The Gathering (MTG) format that combines the massive card pool and power level of Vintage with unique deck building restrictions. It’s an unsanctioned, 1v1 singleton format that’s known for being creative, deep and has a ton of viable archetypes. Canadian Highlander’s rules, points system and flexibility in deck building has […]