Nightmare Details
Color Identity: Black
Card Type: Creature – Nightmare Horse
Text: Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.
CMC: 6
Legality:
Alchemy: Legal
Commander: Legal
Duel: Legal
Explorer: Legal
Gladiator: Legal
Historic: Legal
Historicbrawl: Legal
Legacy: Legal
Modern: Legal
Oldschool: Legal
Penny: Legal
Pioneer: Legal
Premodern: Legal
Vintage: Legal
Rulings:
2008-04-01
If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
2009-10-01
Nightmare’s power and toughness changes as the number of Swamps you control changes.
2013-07-01
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
2013-07-01
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
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