Deflecting Swat – MTG Proxy Commander

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SKU: MTG-0006 Category:

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Card information

Deflecting Swat

2 generic manaRed mana

Mana value: 3 · Color identity: Red

Instant

If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.

Archmage attacks are little more than annoyances to Kalamax.

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Not legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 5
  1. If the target spell has a variable number of targets, you can't change how many targets it has.
  2. It doesn't matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.
  3. Once you begin casting this spell, players can't take any other actions until you're done casting it. Notably, they can't try to remove the commander you control to make you pay its cost.
  4. If the target spell has damage divided as it was cast (like Mythos of Vadrok), the division can't be changed although the targets receiving that damage still can. The same is true of spells that distribute counters.
  5. If you choose new targets for the target spell, the new targets must be legal.

Updated

Deflecting Swat gives red Commander decks protection that can work even when their lands are tapped. If you control a commander, you may cast it without paying its three-mana cost. It changes the targets of a spell or ability, letting you redirect a targeted threat or interfere with an opponent’s interaction.

A common use is moving an opposing Swords to Plowshares away from your commander and onto another legal creature. You can also redirect targeted activated or triggered abilities, which gives Swat applications beyond answering removal spells. New targets must obey the original targeting restrictions; an effect limited to something a particular player controls may offer fewer useful choices.

It pairs well with commanders such as Prosper, Tome-Bound, where keeping the commander in play preserves a continuing source of resources. In an Equipment deck, protecting the creature carrying your investment can save both the threat and the mana already spent developing it. Swiftfoot Boots provides ongoing protection from opposing targeting, while Swat can cover a critical moment before the Boots are attached or protect something else.

Swat is not a universal counterspell. It cannot redirect a spell with no targets, such as an overloaded Cyclonic Rift, and it does not change the modes or other choices already made for the spell. You also need a commander on the battlefield for the free casting option; having one in the command zone is insufficient. Its best home is a deck that reliably deploys its commander and needs to protect important turns.

Unofficial proxy card for casual play and testing where your group permits it.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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