Cyclonic Rift – MTG Proxy Return to Ravnica

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SKU: MTGBL-001 Category:

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Cyclonic Rift

1 generic manaBlue mana

Mana value: 2 · Color identity: Blue

Instant

Return target nonland permanent you don't control to its owner's hand.
Overload 6 generic manaBlue mana (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The Izzet specialize in unnatural disaster.

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 4
  1. If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  2. Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  3. If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  4. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

Updated

Cyclonic Rift is flexible interaction for blue Commander decks: an early answer to one troublesome nonland permanent or a late-game way to clear opposing boards while keeping your own. That second role makes it especially useful in decks that build a meaningful battlefield before turning the corner.

For two mana, Rift returns one nonland permanent you do not control to its owner’s hand. Its seven-mana overload instead affects every nonland permanent you do not control. The overloaded spell does not target, so hexproof on opposing permanents does not stop it. Lands remain, and opponents can eventually replay the cards returned to their hands.

Talrand, Sky Summoner illustrates the offensive pairing. Rift supplies an instant cast trigger for another Drake, while an overloaded Rift can remove opposing blockers and leave your existing flying tokens ready to attack. Mana Drain can help fund an overload in your next main phase, though the colorless mana it produces does not replace Rift’s blue requirement or carry over indefinitely.

Casting an overload before your turn can create an opening, but it is most effective when you can use that opening to attack, establish control, or finish a combo. Returning creatures with valuable entry triggers can give opponents another use of them later. Tokens that leave the battlefield will cease to exist, which makes Rift particularly punishing against token boards. Keep the cheap mode in mind: surviving an early threat can matter more than waiting for the spectacular seven-mana play.

Unofficial proxy card for casual play and testing where your group permits it.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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