Craterhoof Behemoth – MTG Proxy Avacyn / Modern Masters

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Craterhoof Behemoth

5 generic manaGreen manaGreen manaGreen mana

Mana value: 8 · Color identity: Green

Creature — Beast

Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Power / toughness: 5 / 5

"Some days, you wish you were fighting a dragon."
—Eshki Dragonclaw

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 2
  1. The value of X is calculated only once, as Craterhoof Behemoth’s last ability resolves.
  2. Craterhoof Behemoth’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample and get +X/+X.

Updated

Craterhoof Behemoth Details

Color Identity: Green
Card Type: Creature – Beast
Text: Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
CMC: 8
Legality:
Commander: Legal
Duel: Legal
Gladiator: Legal
Historic: Legal
Historicbrawl: Legal
Legacy: Legal
Modern: Legal
Vintage: Legal

Rulings:
2017-03-14
The value of X is determined only as Craterhoof Behemoth’s triggered ability resolves, potentially including Craterhoof Behemoth itself. It won’t change later in the turn if the number of creatures you control changes.
2017-03-14
Craterhoof Behemoth’s triggered ability affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.

More About Our Magic: the Gathering Proxies

I’ll list the reasons I believe Craterhoof Behemoth is a fair card. My goal is not to convince you that I’m right but to help you understand my viewpoint.

The prevailing view of Craterhoof Behemoth is that it’s an “oops, I win” card, similar to cards like Expropriate, Torment of Hailfire, and Exsanguinate. However, I think these other cards are much more unfair than Craterhoof Behemoth.

Exsanguinate only cares about the opponent with the most life and your available mana (plus countermagic, as with any win condition). In contrast, Craterhoof Behemoth requires some setup. If everyone at the table has 40 life and no blockers, you’d need 10 1/1 creatures to eliminate all opponents. While this isn’t particularly difficult for a token deck, it’s not an out-of-nowhere win.

Sometimes, those who call Craterhoof Behemoth an “oops, I win” card should try playing decks with it more often. Yes, there are moments when you topdeck Craterhoof Behemoth or search for it with Green Sun’s Zenith and win instantly. But more often, it sits in my hand as I carefully prepare my board for the perfect alpha strike. However, things can get disrupted-a board wipe, a counterspell, or other disruptions can foil the plan. Craterhoof Behemoth wins usually don’t come out of nowhere; it’s a matter of threat assessment.

All orders are typically shipped within 2 business days from the United States. Orders less than $75 will be shipped in a PWE with top loader for protection. Orders above $75 will be shipped with tracking in a bubble mailer with tracking.

*These are unofficial proxies, not for use in Wizards of the Coast LLC sanctioned events and tournaments.

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Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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