Conqueror’s Flail – MTG Proxy Commander

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Conqueror's Flail

2 generic mana

Mana value: 2 · Color identity: Colorless

Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip 2 generic mana
Card format legality
Commander
Legal
Modern
Not legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 3
  1. The five colors are white, blue, black, red, and green. Conqueror's Flail can't give a creature more than +5/+5. (Gold, artifact, and colorless aren't colors.)
  2. If Conquerer's Flail is attached to a creature you control and you activate its equip ability targeting another creature you control, there's no time in between activating that ability and the resolution of that ability during which it's not attached to a creature. Assuming it's your turn, your opponents won't be able to cast spells.
  3. The first ability of Conqueror's Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner's graveyard.

Updated

Conqueror's Flail protects a turn as much as it improves an attacker. While attached to a creature, it prevents opponents from casting spells during your turn. That creates room for a combo, a large development sequence, or a combat trick without ordinary spell-based responses once the restriction is active.

The attachment is essential. Casting the Equipment does not establish the restriction, and opponents can respond to the equip activation before it resolves. The Flail also does not stop activated or triggered abilities, so an opposing sacrifice outlet or on-board removal ability can still interfere. Treat it as protection against a particular class of interaction, not a promise that every action will resolve safely.

The equipped creature gets +1/+1 for each color among permanents you control. A multicolor board can produce a meaningful boost, while a mostly colorless artifact board may offer little. Commander color identity is not the count: colors need to be represented by actual permanents on the battlefield. Stoneforge Mystic and Steelshaper's Gift can find the Flail when the protected turn matters more than another offensive Equipment. With a two-mana cast and two-mana equip cost, it is accessible enough to establish before committing a larger play. Choose a carrier you can reasonably preserve, because removing or sacrificing that creature leaves the Flail unattached and ends the spell restriction until it is attached again.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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