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How to Proxy a Mana Base in MTG Without Warping Your Playtests

TLDR

  • Decide what you’re testing: the deck you wish you owned, or the deck you’ll actually bring next week.
  • Proxy lands to match your target mana base tier (speed, life cost, shuffle effects), not “perfect mana forever.”
  • Keep the same “feel” knobs: how many lands enter tapped, how often you fetch and shuffle, how much life you pay, and how many colored sources you really have.
  • Make proxies readable and clearly not real. Also: sanctioned events are not the place for your homebrew Underground Sea.
  • Track a few simple stats (mulligans, missed colors, life paid) so you change the mana base based on data, not vibes.

Your playtests don’t need perfect mana, they need honest mana

If you want to proxy a mana base in MTG without turning your playtests into a fanfic where your deck never stumbles, you have to resist the most tempting lie in Magic: “It’s fine, I’ll just proxy all the best lands and see how the deck feels.”

Of course it feels amazing. Your mana base is doing the heavy lifting while your 99 pretends it’s a genius.

A warped playtest usually looks like this:

  • Your three-color deck casts everything on curve.
  • You keep hands you’d never keep in real life.
  • You conclude your deck “runs smooth” and then it faceplants the moment you swap the proxies for your actual land box.

So let’s do it the sane way.

How to proxy a mana base in MTG without lying to yourself

Before you print anything, write one sentence:

“This playtest is trying to simulate the mana base I will actually play.”

Not the mana base you’d play if you were sponsored by a hedge fund.

Step 1: Pick the reality you’re testing

Use this quick decision tree:

Are you testing a concept or a real purchase plan?

  • Concept test (high-powered “someday” build): Proxy the final intended land suite, then be honest that the results only apply to that version.
  • Budget test (what you’ll actually sleeve up): Proxy within a budget cap and a speed cap. If half your real lands enter tapped, your proxies should too.
  • Sanctioned event prep: Don’t proxy physical cards for the event. Use digital playtesting, goldfishing, or kitchen-table testing with clear playtest cards, but understand the tournament itself requires authentic cards.

Step 2: Choose a mana base “tier” and stay inside it

Here’s the part people skip: your mana base has a power level all its own. Proxying a mana base is basically choosing how much you want to pay (in money, tempo, or life) to have your colors on time.

A practical way to stay honest is to pick a tier like:

  • Budget tier: more basics, more tapped duals/tri-lands, slower fixing.
  • Mid tier: some shocks/pains/paths, fewer taplands, better early colors.
  • High tier: fetch-heavy, shocks/typed lands/triomes, premium untapped options.

You don’t have to copy someone else’s tier labels. Just pick one and don’t “accidentally” drift upward because you got tired of being color-screwed. That’s not science, that’s therapy.

The four knobs that warp playtests (and how to keep them honest)

When you proxy lands, you’re not just changing “colors.” You’re changing how the whole deck behaves. Keep these four knobs consistent with your target build.

1) Speed: how many lands enter tapped

Tapped lands are a real cost. They don’t just slow you down. They change which hands are keepable and how often you can interact early.

Rule of thumb: If your real list will run 10 tapped lands, don’t proxy a mana base with 2 tapped lands and call it “close enough.”

Easy fix: Put a big “TAPPED” note on the proxy or sleeve for any land that enters tapped. Make it impossible to “forget” when you’re excited.

2) Life cost: shocks, pains, and “it’s only 2 life”

Life is a resource, sure. It’s also the thing you lose when you fetched twice, shocked twice, and then acted surprised that the red deck did red deck things.

If your target mana base includes frequent life payments, your proxies must include them too. Otherwise your deck will look sturdier than it really is.

Honest proxying means you actually pay the life. You don’t get to waive it because your land is handwritten.

3) Shuffle density: fetchlands and constant library randomization

Fetchlands are not just fixing. They also:

  • shuffle your library (which matters more than people admit),
  • enable landfall and graveyard synergies,
  • smooth draws when combined with topdeck manipulation.

If your proxy plan replaces fetches with “a land that makes the right colors,” you’re removing a whole category of gameplay texture.

Two honest options:

  • Proxy the fetches and physically do the shuffle actions.
  • If you refuse to shuffle (I get it), don’t pretend you’re testing a fetch-heavy mana base. You’re testing a different deck.

4) Color source counts: “I have the colors” vs “I can cast my spells”

This is the sneaky one. A mana base can look fine on paper and still fail because your deck’s colored pips have actual demands.

If you proxy a mana base and it suddenly casts double-pipped spells on curve all the time, you didn’t “fix the deck.” You changed the underlying constraint.

The honest approach: proxy lands so your colored source counts resemble your target list. If the real deck would be short on early blue sources, your proxy version should feel that pain too. (Magic is beautiful.)

Proxy methods that keep testing clean (good, better, best)

You’re proxying a mana base, not forging documents. Pick a method that prioritizes readability and honesty.

Good: “Sharpie basics” playtest cards

  • Write the card name clearly on a basic land.
  • Add key text like “ETB tapped” or “pay 2 life” in big letters.
  • Sleeve it in opaque sleeves so backs don’t matter.

This is the most honest method because it’s impossible to confuse with a real card, and you’re less likely to “forget” downsides when they’re written in marker the size of a ransom note.

Better: Printed slips in sleeves

  • Print a simple text box version of the land.
  • Include the real land’s key downsides in bold.
  • Still mark it clearly as a proxy or playtest card.

Best: A full proxy mana base that matches your target build

  • Use consistent, readable proxies for the entire land suite you’re testing.
  • Keep it clearly not authentic and not for sanctioned events.
  • Track results across multiple games so you’re not overreacting to one sketchy opener.

A simple playtest protocol for mana bases

You don’t need a spreadsheet the size of a thesis. You need a few repeatable checks.

The “10-game mana base honesty” checklist

For each game, track:

  • Mulligans taken
  • Turns you missed a color you needed
  • Turns a land entering tapped prevented a play
  • Total life paid to lands
  • Whether your deck did the thing it’s supposed to do

After 10 games, ask:

  • Am I losing because the deck plan is bad, or because the mana can’t support it?
  • If I upgrade the mana, does that upgrade match the reality I’m targeting?

If you’re proxying to decide what to buy, this is where you get value. You’ll learn which upgrades matter and which ones are just expensive ways to avoid making cuts.

“Rule 0” script for mana base proxies (keep it normal)

You don’t need a speech. Try this:

“Quick heads up: I’m playtesting this deck and some of the lands are clearly marked proxies. Totally fine if that’s a no for this table.”

Then stop talking. Let people answer. Nobody likes being socially ambushed by a five-minute ethics monologue right before the first mulligan.

Common mistakes that quietly ruin mana base testing

Proxying the “best” lands instead of the intended lands

If you’re testing a budget deck, don’t proxy a fetch-shock-triome masterpiece. You’re not testing a deck. You’re testing what it feels like to be rich.

Forgetting basics are part of the plan

Basics matter for:

  • nonbasic hate,
  • effects that search for basics,
  • sequencing stability.

A proxy mana base with “all nonbasics” often dodges the real constraint your deck will face.

Testing one mana base while building another

If your proxy suite assumes lots of untapped duals, but your actual list will be a pile of taplands and hope, your results will not transfer. Your deck isn’t inconsistent. Your test is.

FAQs

Can I proxy a mana base in MTG for Commander playtesting?

Yes, for casual Commander playtesting, many groups allow proxies, especially for lands. Ask first, keep them readable, and don’t use them in sanctioned events.

Should I proxy my “dream” mana base or my “real” one?

Proxy the one you’re actually trying to learn about. If you’re deciding whether to buy upgrades, test the real baseline and then test specific upgrades so you know what each one changes.

Do fetchlands really matter that much for testing?

They can, because they affect fixing, shuffling, graveyard count, landfall, and sequencing. If your final list is fetch-heavy, your testing should reflect that. If your final list won’t be, don’t add fetches “just to smooth things out.”

What’s the safest way to avoid proxies warping my playtests?

Match your proxy mana base to your target list on the four knobs: tapped vs untapped, life costs, shuffle density, and colored source counts. If those match, your test results are much more likely to translate.

Are proxies allowed in tournaments?

Generally no. In sanctioned play, proxies are typically only allowed when issued by a judge under specific circumstances (like a card being damaged during the event). If you’re preparing for a sanctioned event, test digitally or with clear playtest cards at home, then play with authentic cards at the event.

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