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MTG Commander Card Draw: How Many Sources Is “Enough”?

TLDR You can build the coolest deck in the world. Then you can draw zero cards and lose to “land, go” for six turns like a Victorian orphan. MTG Commander card draw is the difference between “my deck does the thing” and “I hope my next card is literally anything.” What counts as card draw […]

MTG Commander Ramp Mistakes: When “More Ramp” Makes Your Deck Worse

TLDR This post helps Commander players tune ramp counts by explaining when extra ramp hurts consistency, so you can stop “ramping” and start actually playing Magic. You’ve probably done it. You lose a few games, decide you were “too slow,” and solve it the Commander way: add more ramp. Then you lose again, except now […]

MTG Commander Ramp Types: Rocks vs Dorks vs Land Ramp (When Each Wins)

TLDR Your deck wants to cast spells. Ramp is how it stops lying to itself. Commander is the format where you lovingly sleeve up a 7-mana dragon, then spend the first four turns playing tapped lands and pretending you are “setting up.” This is why understanding MTG Commander ramp types matters. Rocks, dorks, and land […]

MTG Commander Deckbuilding Fundamentals

TLDR This post helps Commander players build decks that actually function by using a non-cargo-cult checklist, so they can tune faster, avoid non-games, and stop blaming “bad luck” for predictable math. The MTG Commander deckbuilding checklist (read this before you add your 47th “cool card”) Here’s the uncomfortable truth: “Commander deckbuilding fundamentals” are mostly about […]

MTG Proxies for Cube: Consistency, Readability, and Storage

TLDR Cube owners love three things: tinkering, arguing about picks, and pretending their “little pile of cards” isn’t a full-time logistics hobby. MTG proxies for Cube are how you keep that hobby playable without needing a bank vault, a security detail, or a solemn oath that nobody will shuffle like a raccoon. This isn’t about […]

What Is Competitive EDH (cEDH) in MTG Commander?

Commander is famous for big board states, splashy spells, and games that can last long enough to develop a weather system. Competitive EDH (cEDH) takes the exact same Commander rules and asks a different question: If everyone is trying to win, what does the most efficient, most resilient Commander deck look like, and how do […]

MTG Commander Deckbuilding: Start With a Game Plan

This post helps Commander players build a deck that actually does something on purpose by starting with a clear game plan, so they can win more games and tune faster (with fewer “why is this in here?” moments). TLDR You know the deck. You’ve played against it. You might have built it. MTG Commander deckbuilding […]

MTG Commander Draw Packages: Burst Draw vs Engines vs Looting

This post helps Commander players build MTG Commander draw packages by picking the right mix of burst draw, draw engines, and looting, so you stop topdecking like it’s a lifestyle. TLDR Commander is a 100-card singleton format, which means your deck has exactly one copy of every important card and exactly zero sympathy for you […]

MTG Commander Consistency Without Tutors: Redundancy, Selection, and Density

This post helps Commander players improve consistency without leaning on tutors by using redundancy, card selection, and effect density, so they can execute their game plan more often without making every game feel scripted. TLDR Your deck isn’t “inconsistent.” It’s just a 99-card mood swing. Commander players will do anything for consistency except the one […]

MTG Commander Power and Speed: Build to Your Pod, Not the Internet

TLDR So here’s the secret: MTG Commander power and speed is not an internet ranking. It’s a promise you’re making to the three people across the table that tonight’s game will feel like the same sport. The internet can’t help you keep that promise. It does not know your pod. It barely knows peace. Why […]