Use Code proxyking15off for 15% off your order for a limited time!

Search
Search

Proxy King Blog

MTG Commander Card Draw: How Many Sources Is “Enough”?

TLDR You can build the coolest deck in the world. Then you can draw zero cards and lose to “land, go” for six turns like a Victorian orphan. MTG Commander card draw is the difference between “my deck does the thing” and “I hope my next card is literally anything.” What counts as card draw […]

MTG Proxies on SpellTable: Camera Readability, Glare, and Practical Fixes

TLDR This post helps webcam Commander players use MTG proxies on SpellTable without turning every game into “Zoom Court: The Case of the Unreadable Card,” so the table can actually play Magic. You can absolutely play MTG proxies on SpellTable and have a clean, readable board state. You just need to beat the true final […]

MTG Commander Ramp Mistakes: When “More Ramp” Makes Your Deck Worse

TLDR This post helps Commander players tune ramp counts by explaining when extra ramp hurts consistency, so you can stop “ramping” and start actually playing Magic. You’ve probably done it. You lose a few games, decide you were “too slow,” and solve it the Commander way: add more ramp. Then you lose again, except now […]

MTG Commander Ramp Types: Rocks vs Dorks vs Land Ramp (When Each Wins)

TLDR Your deck wants to cast spells. Ramp is how it stops lying to itself. Commander is the format where you lovingly sleeve up a 7-mana dragon, then spend the first four turns playing tapped lands and pretending you are “setting up.” This is why understanding MTG Commander ramp types matters. Rocks, dorks, and land […]

MTG Commander Deckbuilding Fundamentals

TLDR This post helps Commander players build decks that actually function by using a non-cargo-cult checklist, so they can tune faster, avoid non-games, and stop blaming “bad luck” for predictable math. The MTG Commander deckbuilding checklist (read this before you add your 47th “cool card”) Here’s the uncomfortable truth: “Commander deckbuilding fundamentals” are mostly about […]

MTG Proxies for Cube: Consistency, Readability, and Storage

TLDR Cube owners love three things: tinkering, arguing about picks, and pretending their “little pile of cards” isn’t a full-time logistics hobby. MTG proxies for Cube are how you keep that hobby playable without needing a bank vault, a security detail, or a solemn oath that nobody will shuffle like a raccoon. This isn’t about […]

What Makes a High Quality MTG Proxy? A Buyer’s Checklist

TLDR You can tell when a proxy is bad in about three seconds. The text is mush, the colors are off, the cut looks like it lost a fight with a paper shredder, and it shuffles like a sticky note. The tricky part is telling “pretty decent” from high quality MTG proxy. This checklist is […]

MTG Proxy Tokens and Double-Faced Cards: Clean Ways to Handle Them

TLDR You know the moment. The board is full of tokens, half of them are “just a d6,” someone’s incubator turned into something else, and a double-faced card is doing the world’s slowest wardrobe change inside a sleeve. MTG proxy tokens and double-faced cards are where otherwise responsible adults turn into improv prop designers. The […]

MTG Proxy Staples: What to Proxy First for the Biggest Testing Value

This post helps MTG players decide what to proxy first by ranking “MTG proxy staples” by testing value, so you can learn faster, waste less money, and avoid the classic “I bought it and now I hate it” moment. TLDR You want the biggest testing value from proxies, not the biggest “wow” factor when you […]

How Many Proxies Is “Too Many” in MTG Commander? A Social, Not Math, Answer

TLDR How many proxies is too many in Commander? The annoying answer is “it depends,” but the useful answer is this: it’s not a number, it’s a vibe check. And yes, I know “vibe check” sounds like something you’d say right before you cast Cyclonic Rift and pretend you’re the victim. Commander is built around […]