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Proxy King Blog

Can You Use MTG Proxies at FNM or Tournaments? Here’s the Actual Rule

TLDR You can absolutely bring MTG proxies at FNM… right up until the moment FNM is actually being run as a sanctioned event and the tournament rules show up to do their job. Which is, inconveniently, most FNMs. Let’s be painfully clear about what the rules say, what people think the rules say, and how […]

How to Proxy a Mana Base in MTG Without Warping Your Playtests

TLDR Your playtests don’t need perfect mana, they need honest mana If you want to proxy a mana base in MTG without turning your playtests into a fanfic where your deck never stumbles, you have to resist the most tempting lie in Magic: “It’s fine, I’ll just proxy all the best lands and see how […]

MTG Commander Deckbuilding: Start With a Game Plan

This post helps Commander players build a deck that actually does something on purpose by starting with a clear game plan, so they can win more games and tune faster (with fewer “why is this in here?” moments). TLDR You know the deck. You’ve played against it. You might have built it. MTG Commander deckbuilding […]

Experience Counters in MTG: What Do They Do in Magic: The Gathering?

TLDR If you’re asking “what do experience counters do MTG,” the answer is both boring and powerful: they’re basically a persistent number you rack up, then a handful of cards cash that number in for increasingly rude effects. Like an XP bar, except it’s for making your friends sigh. How experience counters MTG actually work […]

MTG Commander Draw Packages: Burst Draw vs Engines vs Looting

This post helps Commander players build MTG Commander draw packages by picking the right mix of burst draw, draw engines, and looting, so you stop topdecking like it’s a lifestyle. TLDR Commander is a 100-card singleton format, which means your deck has exactly one copy of every important card and exactly zero sympathy for you […]

MTG Commander Consistency Without Tutors: Redundancy, Selection, and Density

This post helps Commander players improve consistency without leaning on tutors by using redundancy, card selection, and effect density, so they can execute their game plan more often without making every game feel scripted. TLDR Your deck isn’t “inconsistent.” It’s just a 99-card mood swing. Commander players will do anything for consistency except the one […]

MTG Commander Power and Speed: Build to Your Pod, Not the Internet

TLDR So here’s the secret: MTG Commander power and speed is not an internet ranking. It’s a promise you’re making to the three people across the table that tonight’s game will feel like the same sport. The internet can’t help you keep that promise. It does not know your pod. It barely knows peace. Why […]

MTG Ramp in Non-Green Decks: Practical Packages That Do Not Pretend You Are Simic

This post helps Commander and casual MTG players build reliable ramp packages in non-green decks by explaining what actually works (rocks, catch-up, treasures, big-mana engines), so you can cast your spells on time without cosplaying as Simic. TLDR The problem with MTG ramp in non-green decks MTG ramp in non-green decks has one recurring tragedy: […]

MTG Proxy Etiquette: Rule 0 Scripts

TLDR MTG proxy etiquette is the art of not turning a casual game into a courtroom drama about cardboard. The goal is simple: everybody knows what they’re signing up for, nobody feels tricked, and the game doesn’t stop every time someone squints at your “definitely-a-Gaea’s-Cradle” font choice. This is a toolbox of short Rule 0 […]

MTG Proxies for cEDH: Norms, Expectations, and Event Reality

TLDR cEDH is the part of Commander where people will debate a single sequencing choice for five minutes, then calmly present a deck that costs more than a used Honda. That’s why MTG proxies for cEDH are not a fringe thing. They’re a practical tool for making “competitive” mean “skill and prep” instead of “who […]