Solitude – MTG Proxy Modern Horizons 2

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Solitude

3 generic manaWhite manaWhite mana

Mana value: 5 · Color identity: White

Creature — Elemental Incarnation

Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.

Power / toughness: 3 / 2

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 2
  1. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  2. If you pay the evoke cost, you can have the creature's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature.

Updated

Solitude combines creature removal with a body that can matter later. Flash lets it arrive at instant speed, and its entry ability exiles another creature while giving that creature's controller life equal to its power. Casting it normally also leaves you with a lifelink creature for future combat.

Evoke provides the emergency mode. Exile a white card from your hand instead of paying the mana cost, then sacrifice Solitude through its evoke trigger. You still receive the removal trigger, allowing you to answer a threat even when tapped out. The price is two cards from hand rather than five mana, so the exchange is most attractive when timing or survival matters more than preserving card count.

Blink effects can change that exchange. If Solitude leaves and returns before the evoke sacrifice trigger resolves, the returned creature is a new object and is not sacrificed by that original trigger. Its new entry also supplies another removal opportunity. Ephemerate is a familiar partner for turning the temporary evoke play into a lasting creature with additional value.

The blink sequence requires acting before the evoke sacrifice resolves. Once Solitude has already been sacrificed, an ordinary blink spell cannot target it in the graveyard. Put the removal and evoke triggers on the stack deliberately, then leave the intended response window open for your blink spell.

The life granted to the opponent is often acceptable when the removed creature is an engine or immediate threat. Still, exiling a huge creature can provide a meaningful life cushion, so consider the effect on your combat plan. Solitude fits white decks that value flexible timing, and it becomes especially productive in shells that can blink or recur creatures rather than relying only on the initial removal exchange.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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