Battle Angels of Tyr – MTG Proxy Commander Legends: Battle for Baldur’s Gate

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SKU: MTGW-027 Category:

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Battle Angels of Tyr

2 generic manaWhite manaWhite mana

Mana value: 4 · Color identity: White

Creature — Angel Knight

Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Power / toughness: 4 / 4

Card format legality
Commander
Legal
Modern
Not legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 10
  1. Each condition is checked as the triggered ability resolves, not when it is placed on the stack.
  2. Each condition is checked, even if you don't get the benefit of one or more of them. You can create a Treasure token even if you didn't draw a card, for example.
  3. The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking or the controller of the planeswalker it was attacking at the time the ability resolves. If that creature is no longer attacking, it refers to the player it was last attacking or the controller of the planeswalker it was last attacking.
  4. If the defending player is your only opponent, no tokens are put onto the battlefield.
  5. You choose whether each token is attacking the player or a planeswalker they control as the token is created. If it’s attacking a planeswalker, you choose which one.
  6. Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won’t trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won’t apply to the tokens.
  7. The tokens all enter the battlefield at the same time.
  8. Each token copies exactly what was printed on the original creature and nothing else. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  9. Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
  10. If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it’s attacking the player or a planeswalker they control.

Updated

Battle Angels of Tyr can spread one attack across the table. Myriad creates temporary attacking copies for the other opponents, allowing several combat-damage triggers from one original creature. Flying helps those bodies connect, and each hit checks whether the damaged player leads the table in cards, lands, or life.

The rewards are checked separately. You draw a card if that player has more cards in hand than every other player, make a Treasure if they control more lands than every other player, and gain three life if they have more life than every other player. A tie for the lead does not satisfy the relevant comparison. One hit might provide several rewards or none.

Isshin, Two Heavens as One can increase the myriad attack triggers, while token support can make the attack wider. The created copies enter attacking rather than being declared as attackers, so they do not recursively trigger their own myriad abilities. They are normally exiled at the end of combat, making their immediate damage and triggered rewards the main value.

In a four-player game, one opponent might have the most cards while another has the most lands. Hits on those two players can earn different rewards. Recheck the comparisons as each trigger resolves, because resources gained from an earlier trigger can affect a later comparison.

This is a useful Angel for white decks that expect opponents to pull ahead in resources. You still need to choose the original attack carefully and account for flying blockers around the table. The rewards are not guaranteed card draw simply because the Angel attacks. When several opponents have open skies and different resource leads, however, a single combat can supply both pressure and the resources needed for your next turn.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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