Walking Ballista – MTG Proxy Aether Revolt

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SKU: MTGA-163b Category:

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Card information

Walking Ballista

X manaX mana

Mana value: 0 · Color identity: Colorless

Artifact Creature — Construct

This creature enters with X +1/+1 counters on it.
4 generic mana: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Power / toughness: 0 / 0

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Banned
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 2
  1. A casting cost of X manaX mana means that you pay twice X. If you want X to be 3, you pay 6 generic mana to cast Walking Ballista.
  2. If Walking Ballista has been dealt damage or had its toughness reduced by an effect, this limits how many times you'll be able to remove +1/+1 counters from it in a single turn. For example, if it has three +1/+1 counters on it and has been dealt 1 damage this turn, it will be destroyed immediately after you activate the ability a second time and you won't be able to activate it a third time.

Updated

Walking Ballista turns a variable mana investment into a creature that can deal damage without attacking. Its two X symbols mean you pay twice the chosen X to cast it, and it enters with that many +1/+1 counters before other effects apply. Removing a counter deals one damage to any target, giving the card uses against creatures, planeswalkers, battles, or players.

Counter support makes the investment more efficient. Branching Evolution or Doubling Season can increase the counters it receives, and its four-mana activated ability provides a way to add counters during a longer game. Ballista can also spend counters in response to removal, converting some of its remaining size into damage before the creature leaves.

Heliod, Sun-Crowned enables a specific loop. Start with Ballista holding at least two +1/+1 counters, then use Heliod to give it lifelink. Remove a counter to deal one damage. The resulting life gain triggers Heliod, which can replace the removed counter on Ballista. Repeating the sequence can produce enough damage to finish opponents while the abilities continue to resolve successfully.

Starting with only one counter normally causes Ballista to die as a 0/0 after removing it, before the loop can restore the counter. Prevention, removal, or effects that stop life gain can also disrupt the sequence. Outside a combo, Ballista remains a flexible outlet for excess mana, especially in decks that naturally generate large amounts or support +1/+1 counters without needing the full Heliod setup.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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