The Wind Crystal (Borderless) – MTG Proxy FINAL FANTASY

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The Wind Crystal

2 generic manaWhite manaWhite mana

Mana value: 4 · Color identity: White

Legendary Artifact

White spells you cast cost 1 generic mana less to cast.
If you would gain life, you gain twice that much life instead.
4 generic manaWhite manaWhite mana, Tap: Creatures you control gain flying and lifelink until end of turn.

"I give unto you the last of my light, and with it, the last hope of a fading world."

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 5
  1. If an effect would set your life total to a specific number that's higher than your current life total, that effect causes you to gain life equal to the difference. The Wind Crystal will then double the amount of life that effect would cause you to gain. For example, if you have 3 life and an effect says that your life total "becomes 10," you would gain 7 life which The Wind Crystal doubles to 14, so your life total will actually become 17.
  2. In the rare case where you control two of The Wind Crystal, life you gain is multiplied by four. Three of The Wind Crystal means life you gain is multiplied by eight, and so on.
  3. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of The Wind Crystal's first ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  4. In a Two-Headed Giant game, life gained by your teammate won't cause The Wind Crystal's second ability to apply, even though it will cause your team's life total to increase.
  5. The cost reduction applies only to generic mana in the total cost of white spells you cast.

Updated

The Wind Crystal supports white decks through cheaper spells, larger life gains, and a team-wide combat ability. White spells cost one generic mana less, and each life-gain event for you is doubled. Its six-mana tap ability gives your creatures flying and lifelink for the turn, allowing a developed board to attack through ground blockers while restoring a substantial amount of life.

Soul Warden and similar effects provide repeated life-gain events that the Crystal increases. Ajani's Pridemate receives one trigger per event rather than one per life gained, so doubling the amount does not automatically double its counters. Cards that care about the amount gained, or thresholds reached during a turn, can benefit differently and deserve separate consideration when building the deck.

Token strategies can use the activated ability to turn several grounded creatures into evasive lifelink attackers. The Crystal's own replacement effect then doubles the life you gain from their damage. That makes it a useful late-game outlet in a deck already producing a wide board, though six mana and a tap is too expensive to treat as an early defensive plan.

The cost reduction affects generic mana only, so a white spell containing no generic requirement is not made cheaper. Include enough qualifying spells and dependable life-gain sources to use the passive abilities regularly. The card is strongest when those abilities advance your normal game plan before you ever need to activate it.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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