Underworld Dreams – MTG Proxy Secret Lair Drop Series

$3.00

Availability: 14 in stock

SKU: MTGBK-276 Category:

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Underworld Dreams

Black manaBlack manaBlack mana

Mana value: 3 · Color identity: Black

Enchantment

Whenever an opponent draws a card, this enchantment deals 1 damage to that player.

Dreams are just one more form of torment.

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 3
  1. If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.
  2. If multiple cards are drawn at once, this card triggers once for each card drawn.
  3. In a multi-player game, it affects all opponents.

Updated

Underworld Dreams turns opponents' card draws into damage. Every card an opponent draws triggers one damage to that player, making a normally productive draw engine cost life along the way. Its triple-black cost favors a black-heavy mana base, while its effect becomes stronger as the surrounding deck increases draws or multiplies damage.

In a deck with blue, Windfall can produce many draw events at once and therefore many triggers. Red damage multipliers can increase each trigger's damage, while black cards that pressure life totals through other means help make the accumulated points relevant. The card does not need opponents to draw outside their draw step; ordinary turn draws count too.

The wording distinguishes drawing from other ways of gaining cards. A tutor that puts a card into hand, or an effect such as Stock Up, does not trigger Underworld Dreams merely because the hand grows. The enchantment also does not supply cards or mana for you, so it should be part of a plan rather than the deck's only engine. Small repeated damage can influence decisions, but a player may accept that cost if the cards they draw immediately win the game. Combine the pressure with interaction and a credible finishing sequence, especially if your own effects deliberately give opponents additional cards in exchange for increasing the number of damage triggers.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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