The One Ring – MTG Proxy Universes Beyond: The Lord of the Rings: Tales of Middle-earth

$3.00

Availability: 42 in stock

SKU: MTG-0059 Category:

Helpful information

Shipping information   •   Contact us

Card information

The One Ring

4 generic mana

Mana value: 4 · Color identity: Colorless

Legendary Artifact

Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
Tap: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Card format legality
Commander
Legal
Modern
Banned
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 4
  1. Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
  2. If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. 2) Auras can't be attached to that player. 3) That player can't be the target of spells or abilities.
  3. Protection from everything will usually prevent damage if it would be dealt to you, but some damage can't be prevented. In this case, that damage reduces your life total as normal.
  4. Nothing other than the specified events are prevented or illegal. An effect that doesn't target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.

Updated

The One Ring gives slower Commander decks a growing source of cards in a colorless artifact slot. Its first activation draws one card, the next draws two, and the reward keeps increasing as burden counters accumulate. That makes it attractive to decks that can spend the extra cards while managing the life lost on later upkeeps.

Casting the Ring also provides a temporary defensive window: its entry ability gives you protection from everything until your next turn if you cast it. Simply putting it onto the battlefield without casting it does not provide that benefit. The protection applies to you, not all your permanents, and does not stop every possible way to lose resources or the game.

Voltaic Key can untap the Ring for another activation, while Unwinding Clock lets an artifact-heavy deck untap it during other players’ untap steps. Each additional activation adds another burden counter before drawing, so these partners accelerate both card flow and the life loss at your next upkeep. Plan how you will use the cards before repeatedly untapping it.

Plan around your life total and how quickly you can use the cards. Leaving the Ring tapped does not remove its counters or prevent its upkeep trigger. Indestructible helps against destruction effects, but exile and bounce still answer the artifact. It is most useful when your deck needs sustained draw and has enough mana, interaction, or life support to make several activations worthwhile.

Unofficial proxy card for casual play and testing where your group permits it.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
Shopping Cart
Scroll to Top