Sword of Forge and Frontier – MTG Proxy Phyrexia: All Will Be One

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SKU: MTGA-182 Category:

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Sword of Forge and Frontier

3 generic mana

Mana value: 3 · Color identity: Colorless

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip 2 generic mana
Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 3
  1. You must follow all normal timing rules for a card you play using Sword of Forge and Frontier's second ability and, if it's a spell, you must pay its costs to cast it.
  2. The effect that allows you to play an additional land that turn is cumulative with other effects that do so, including itself. If the second ability triggers multiple times in the same turn, perhaps because there were multiple combats, you will be able to play that many additional lands.
  3. If the equipped creature somehow deals combat damage to a player on an opponent's turn, the second ability will trigger. You'll be able to cast cards you exile if timing rules allow (so, instants, mostly), but you won't be able to play a land that turn.

Updated

Sword of Forge and Frontier turns combat damage into access to more cards and an extra land play. Its carrier gets +2/+2 and protection from red and green. Connecting with a player exiles the top two cards of your library, permits playing them that turn, and allows an additional land play for the turn.

The extra land permission makes exiled lands particularly useful, but it can also be used for a land from your hand. It is an increase to your land-play allowance, not an instruction to put a land directly onto the battlefield. You still follow normal timing and need the relevant cards available to play.

Because the exiled cards are available only that turn, an early combat usually gives more opportunity to use them. Keep mana available for a second main phase instead of spending everything before attacking. Cheap spells improve the chance you can use both cards, while land-heavy or landfall decks appreciate the added land play. Multiple successful triggers can provide additional allowances and more cards to consider.

Cloud, Midgar Mercenary can repeat the attached Sword's trigger, and double strike can create another combat-damage opportunity. Protection helps against red and green blockers or targeted interaction of those colors, but it does not stop every removal spell. Give the Sword a dependable carrier and a deck with enough playable follow-ups. The goal is to convert combat into actual resources before the temporary permission expires, not merely to exile more cards.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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