Solphim, Mayhem Dominus – MTG Proxy Phyrexia: All Will Be One

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Availability: 40 in stock

SKU: MTGR-150 Category:

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Solphim, Mayhem Dominus

2 generic manaRed manaRed mana

Mana value: 4 · Color identity: Red

Legendary Creature — Phyrexian Horror

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
1 generic manaR/PR/P, Discard two cards: Put an indestructible counter on Solphim. (R/P can be paid with either Red mana or 2 life.)

Power / toughness: 5 / 4

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings

No official card-specific rulings are listed.

Updated

Solphim, Mayhem Dominus doubles noncombat damage from your sources to opponents and their permanents. Red burn decks can turn modest damage spells into larger answers, while token-entry engines can pressure every opponent more quickly. The effect does not increase combat damage, so Solphim rewards a different supporting package from a multiplier intended mainly for large attackers.

Purphoros, God of the Forge is a natural partner because its creature-entry triggers deal noncombat damage. Each trigger becomes four damage to every opponent, making spells that create several creatures especially threatening. Impact Tremors offers a cheaper version of the same plan, and Lightning Bolt can deal six damage to an eligible opposing target while Solphim remains in play.

The activated ability can place an indestructible counter on Solphim by spending mana or life and discarding two cards. That protection lasts beyond the turn, but the discard is substantial. Cards with flashback or other graveyard uses can soften the cost, provided your deck can actually use them afterward. Indestructible still does not protect against exile, bounce, or sacrifice effects.

Try to deploy Solphim when a damage source is ready to follow it. It does not create damage by itself, and spending four mana on an unsupported multiplier can give opponents time to respond. A mix of repeatable damage engines and efficient burn spells makes the payoff useful across both ordinary development turns and a planned finishing sequence.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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