Sakashima the Impostor – MTG Proxy Kamigawa

$3.00

Availability: 20 in stock

SKU: MTGBL-088 Category:

Helpful information

Shipping information   •   Contact us

Card information

Sakashima the Impostor

2 generic manaBlue manaBlue mana

Mana value: 4 · Color identity: Blue

Legendary Creature — Human Rogue

You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "2 generic manaBlue manaBlue mana: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

Power / toughness: 3 / 1

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 3
  1. If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
  2. Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
  3. Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.

Updated

Sakashima the Impostor can become another copy of a valuable creature while keeping its own name. That exception lets it copy a legendary creature you already control without sharing that creature's name for the legend rule. A second version of a commander or major engine can therefore remain alongside the original.

The choice is made as Sakashima enters and does not target. You can copy a creature with hexproof or shroud, and you are not limited to creatures you control. Entry abilities from the copied creature can trigger normally, making cards with immediate value attractive choices even if you do not expect the copy to survive long.

Sakashima also retains a paid ability that returns it to your hand at the beginning of the next end step. That gives you a way to choose a different creature on a later cast, but it is not an immediate bounce effect. Activating it in response to removal does not return Sakashima before that removal resolves. Blink effects offer a different way to reset its copy choice. The copy uses the original creature's copiable characteristics, not its temporary bonuses, counters, or attached Equipment. Choose for abilities and printed characteristics rather than assuming it duplicates the creature's current size exactly. Sakashima is a flexible fit for blue value decks with strong creatures to duplicate, and its different name is particularly useful when the best available target is legendary.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
Shopping Cart
Scroll to Top