Alandra, Sky Dreamer – MTG Proxy Jumpstart 2022

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Availability: 69 in stock

SKU: MTGBL-182 Category:

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Alandra, Sky Dreamer

2 generic manaBlue manaBlue mana

Mana value: 4 · Color identity: Blue

Legendary Creature — Merfolk Wizard

Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

Power / toughness: 2 / 4

Card format legality
Commander
Legal
Modern
Not legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 3
  1. The first triggered ability can trigger only once each turn. It doesn't matter whether Alandra, Sky Dreamer was on the battlefield when the first card was drawn. If it's not on the battlefield when the second card is drawn, the ability can't trigger at all that turn. It won't trigger when the third or fourth card is drawn.
  2. The same is true for the last ability and the fifth card drawn.
  3. The value of X is locked in as the last ability resolves. The bonus it grants won't change after that point, even if the number of cards in your hand does.

Updated

Alandra, Sky Dreamer turns extra draws into a flying army. Drawing your second card in a turn creates a 2/2 Drake, and drawing your fifth boosts Alandra and your Drakes according to your hand size. A blue deck that can draw on several players' turns can build creatures without spending separate cards on each body.

Your normal draw often supplies the first card on your own turn, so one additional draw can make the Drake. On an opponent's turn, you generally need two draws to reach that same threshold. Instant-speed draw spells and activated draw engines help produce tokens around the table instead of only once during your own turn.

The fifth-card trigger is a combat payoff. A larger hand makes the temporary bonus larger, so a substantial draw spell before attacking can turn a modest group of Drakes into a serious threat. Drawing six or seven cards does not create another second- or fifth-card event that turn; those thresholds each happen once for that turn. Keep the timing and mana requirements in balance. Spending everything to draw cards may leave little protection for Alandra or the tokens, and the power bonus expires at the end of the turn. A spellslinger or draw-focused list can use her as a creature-based finish when the deck already has plentiful card flow. Establish a few Drakes first, then plan a draw sequence that reaches the fifth card while there is still a useful combat ahead.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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