Myrel, Shield of Argive – MTG Proxy The Brothers’ War

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SKU: MTGW-055 Category:

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Myrel, Shield of Argive

3 generic manaWhite mana

Mana value: 4 · Color identity: White

Legendary Creature — Human Soldier

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Power / toughness: 3 / 4

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 2
  1. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
  2. Myrel, Shield of Argive's first ability prevents opponents from activating abilities of permanents on the battlefield that are artifacts, creatures, and/or enchantments. It doesn't prevent activated abilities from cards in any zone other than the battlefield. Notably, this means that your opponents may still activate abilities of cards in their graveyard (such as unearth).

Updated

Myrel, Shield of Argive gives a Soldier army a protected window to grow. During your turn, opponents cannot cast spells or activate abilities of artifacts, creatures, or enchantments. That makes it easier to commit to combat, equip a key attacker, or resolve a follow-up spell without the usual range of responses.

Her attack trigger supplies the army. Count the Soldiers you control as it resolves, then create that many 1/1 colorless Soldier artifact creature tokens. Myrel counts herself, and previously created Soldiers count on later attacks. Even a modest starting board can grow quickly if she keeps attacking. Soldier tokens also give cards such as Skullclamp plenty of material, while an anthem makes the growing force more dangerous.

Token support fits naturally. Anointed Procession increases production, and a card such as Reconnaissance can help preserve important attackers through combat. Because the tokens are artifacts, artifact-count payoffs may also have a place, although the main plan remains attacking with a wide Soldier board. Myrel's restriction does not stop every possible interaction. Opposing triggered abilities still work, and activated abilities of lands remain available. She also needs to attack before producing tokens, so haste or protection can matter when you cannot wait a full turn. Start with enough inexpensive Soldiers to make her first attack meaningful, then leave room for ways to recover after a sweeper. A huge token count is most useful when the deck can turn it into a decisive combat.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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