Get Lost – MTG Proxy The Lost Caverns of Ixalan

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SKU: MTGW-186 Category:

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Get Lost

1 generic manaWhite mana

Mana value: 2 · Color identity: White

Instant

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "1 generic mana, Tap, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 7
  1. If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
  2. Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
  3. If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
  4. If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
  5. Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
  6. In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
  7. Map tokens are a kind of predefined token. Each one is a colorless artifact with the artifact subtype Map and the ability "1 generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery."

Updated

Get Lost gives white decks a compact answer to three important permanent types. For two mana at instant speed, it destroys a creature, enchantment, or planeswalker. That flexibility makes it useful when you want one interaction slot to cover a threatening attacker, a persistent value enchantment, or a planeswalker approaching a decisive activation.

The compensation is two Map tokens for the permanent's controller. Each Map requires mana, tapping, and sacrificing to make one of their creatures explore, and it can only be activated as a sorcery. The opponent therefore receives future resources rather than an immediate replacement creature or land.

That drawback still matters. Maps are artifacts, so an artifact deck may use them for purposes beyond exploring. A deck with sacrifice payoffs can also benefit from cashing them in. In most urgent situations, eliminating the engine or attacker is the priority. Because Get Lost destroys rather than exiles, indestructible creatures survive it and graveyard recursion may recover the card. It also cannot target an ordinary artifact unless that permanent is one of its listed types as well. Keep those boundaries in mind when assembling your interaction package. The card's strength is a low-cost, instant-speed answer with broad coverage, especially in decks that want to hold up useful interaction without leaving much mana unused.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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