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Can You Attack Yourself in Magic: The Gathering?

Magic: The Gathering has all kinds of rules, but one question that comes up is whether you can attack yourself. The short answer is no, not under normal circumstances. In a typical two-player game, when the combat phase arrives, the defending player is always your opponent (or one of your opponents in a multiplayer setting), […]

Can Vehicles Block in MTG?

You’d think it would be obvious that a gigantic airship or tank could block, but that’s not exactly how Magic: The Gathering works. Vehicles are artifacts with special rules. And those special rules can sometimes make you wonder if Wizards of the Coast is just messing with our heads. What Are Vehicles? Vehicles came out […]

When is the Cleanup Step in MTG? How does it Work?

The cleanup step in Magic: The Gathering happens right after the end step, and it’s the final part of a player’s turn. Though it might look like a quick formality, it handles some important details that keep the game running smoothly. You might not notice it at first when you’re just starting out, but it’s […]

Can You Regenerate a Sacrificed Creature in MTG?

Magic: the Gathering can be confusing, even for veteran players. There are so many rules, keywords, and special interactions that it’s not uncommon to stumble on some detail. One question I’ve heard is, “Can you regenerate a sacrificed creature?” The short answer is no, but there’s more to say if you want to fully understand […]

How Many Poison Counters to Win in MTG

In Magic: The Gathering, a player is usually out of the game if they accumulate ten or more poison counters. The only exception is in Two-Headed Giant, where a team loses after fifteen poison counters. Standard Poison Counter Rules Poison counters have been around for a long time, though not every deck uses them. In […]

Everything About MTG Tri Lands: Best Cards and Strategies

Tri lands in Magic: The Gathering (MTG) are nonbasic lands that can produce mana in three different colors. They are important for decks that want to play multiple colors, such as three-color or even five-color strategies. When building a deck, having access to all the needed colors at the right moment can make the difference […]

Magic: The Gathering Combat Rule Change – No More Damage Assignment Order

A long-standing combat rule in Magic: The Gathering is about to change with the launch of the “Foundations” set. After more than 15 years, Wizards of the Coast is removing the damage assignment order from the game, altering how combat interactions unfold. This shift simplifies gameplay, slightly nerfs defensive combat tricks, and gives more power […]

The Power of Deflecting Swat in Magic: The Gathering

With thousands of cards available, players constantly seek powerful additions to their MTG decks. One such card that has gained significant attention for its versatility and game-changing potential is Deflecting Swat. In this article, we will talk about why Deflecting Swat is considered a powerful card in the game and its impact on competitive Commander […]

What are Permanents in MTG?

In Magic: the Gathering, a permanent card remains on the battlefield until it’s destroyed or otherwise removed from play. This includes lands, creatures, enchantments, artifacts, and planeswalker cards. They are placed in the battlefield and can be used to attack and block, tap for mana, or continuously affect the game. With so many different cards […]

Phyrexia: All Will Be One Mechanics | New & Returning

The past year has been a fascinating one for Magic mechanics. Both Kamigawa: Neon Dynasty and Dominaria United embraced returning mechanics such as Sagas, Channel, Ninjutsu, Domain, and Kicker, while allocating less room to new ones. This trend appears to be continuing in the newest set – Phyrexia: All Will Be One – as it features more of the […]