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The Power of Deflecting Swat in Magic: The Gathering

With thousands of cards available, players constantly seek powerful additions to their MTG decks. One such card that has gained significant attention for its versatility and game-changing potential is Deflecting Swat. In this article, we will talk about why Deflecting Swat is considered a powerful card in the game and its impact on competitive Commander […]

What are Permanents in MTG?

In Magic: the Gathering, a permanent card remains on the battlefield until it’s destroyed or otherwise removed from play. This includes lands, creatures, enchantments, artifacts, and planeswalker cards. They are placed in the battlefield and can be used to attack and block, tap for mana, or continuously affect the game. With so many different cards […]

Phyrexia: All Will Be One Mechanics | New & Returning

The past year has been a fascinating one for Magic mechanics. Both Kamigawa: Neon Dynasty and Dominaria United embraced returning mechanics such as Sagas, Channel, Ninjutsu, Domain, and Kicker, while allocating less room to new ones. This trend appears to be continuing in the newest set – Phyrexia: All Will Be One – as it features more of the […]

MTG Tokens: Magic Cards That Aren’t Actually ‘Cards’

If you’re a Magic player, you’ve probably come across the word “token” before. But what are tokens, exactly? In essence, tokens are cards that aren’t actually cards. They’re created by other cards, and usually have some sort of effect on the game. In this article, we’ll discuss what tokens are, and take a look at […]

MTG Board Wipes or: How I Learned to Stop Worrying and Love the Wrath

Board wipes are an essential part of Magic: the Gathering. They can be used to clear the board of pesky creatures, reset a stalled game, or just plain ol’ screw your opponent over. Today we’re going to take a look at some of the best board wipes in the game, as well as some tips […]

What is Ninjutsu? MTG Mechanics

Ninjas. Huh? Well, this should be interesting. So what is ninjitsu? Ninjutsu is a rare mechanic that only works when the card with the ability is in your hand. When you attack with a creature that is unblocked, you may pay the ninjitsu cost of a card in your hand and switch the unblocked creature […]

Why Foretell Should be a Bigger Part of Magic

Magic the Gathering is a game of many keywords and some are more common than others. For example, flying, scry, first strike, and menace are ubiquitous and can even appear on multiple commons in the same set and color. These ‘base’ keywords are evergreen and appear in every set regardless of that set’s unique flavor […]

The Pen is Mightier than the Ward | MTG Ward Mechanic

Ok, the title doesn’t make any sense but if you haven’t guessed already this article is about Magic’s ward ability. Ward has been in the game for years but it was only just added as an official keyword in Strixhaven. Ward Mechanic in MTG Ward’s a pretty simple ability but it’s one that can be […]

Why you Should be Goading more in Commander

Goad, an ability introduced in Conspiracy: Take the Crown, makes people salty in commander. It’s no surprise, really, that taking semi-control of people’s creatures and forcing them to attack is annoying for them to deal with. However, goading isn’t something you should be afraid of doing just because it makes people salty; it helps finish […]

Why Vehicles aren’t Played more in Magic

There was a lot of hype around vehicles and crew in Magic: the Gathering when they were released in Kaladesh. Wizards of the Coast had been hyping them up for months, and players were excited to see what they could do. Unfortunately, they failed to have a lasting impact on the game. In this article, […]