Time Warp – MTG Proxy Mystical Archives

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Time Warp

3 generic manaBlue manaBlue mana

Mana value: 5 · Color identity: Blue

Sorcery

Target player takes an extra turn after this one.

"Victory is inevitable. I have all the time in the world."
—Kang the Conqueror

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 1
  1. If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.

Updated

Time Warp gives a blue deck another full turn to use the board it has already built. Five mana buys an untap, a draw, another land play, and another opportunity to attack or activate planeswalkers. Its value rises sharply when those ordinary turn actions already produce cards, tokens, or damage.

A planeswalker-heavy list can use the extra turn to build loyalty or reach an ultimate sooner. Creature decks can attack twice before opponents receive another normal turn, while an engine such as The One Ring gets another untap and activation opportunity. The spell is less impressive on an empty board, where spending five mana may accomplish little beyond replacing itself with the next draw.

Archaeomancer and other spell-recursion creatures can return Time Warp from the graveyard. Combining recursion with repeatable blink effects can create longer sequences of extra turns, but the full loop requires enough mana and every supporting piece. Simply returning the spell once is already useful when another turn will convert an established advantage into a win. Choose the timing around what the extra turn actually enables. Casting it before combat may give you useful information about whether the next turn is secured, while waiting until after combat preserves flexibility. Time Warp targets a player, usually yourself, so target-changing effects can also matter. Build a position worth repeating, then use the spell to capitalize on it.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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