Summon: Bahamut (Borderless) – MTG Proxy FINAL FANTASY

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Summon: Bahamut

9 generic mana

Mana value: 9 · Color identity: Colorless

Enchantment Creature — Saga Dragon

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying

Power / toughness: 9 / 9

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 12
  1. Use the total mana value of other permanents you control as Summon: Bahamut's fourth chapter ability resolves to determine how much damage is dealt.
  2. A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
  3. If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  4. As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  5. If a permanent you control has X mana in its mana cost, X is 0 for the purpose of determining its mana value.
  6. Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.
  7. Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  8. The mana value of a nonmodal double-faced permanent is the mana value of its front face, no matter which face is up.
  9. Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.
  10. Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
  11. Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  12. Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

Updated

Summon: Bahamut combines a large flying creature with a four-chapter Saga that removes permanents, draws cards, and eventually damages every opponent. Its first two chapters each destroy up to one nonland permanent, giving the nine-mana investment an immediate answer and another on a later turn. The third chapter draws two cards, while the final chapter turns the mana value of your other permanents into a large damage event.

Ramp decks can use Bahamut as a colorless top-end threat that affects more than creatures. Destroying an opposing engine on entry helps stabilize the board, while flying gives the body a combat role as the chapters advance. Permanent-heavy decks can also build toward a substantial final chapter because artifacts, creatures, enchantments, and other permanents with mana costs contribute to the total.

The final damage excludes Bahamut itself, so its own nine-mana value does not add to the calculation. Ordinary lands and many tokens contribute zero, which means a wide board is not necessarily a high-mana-value board. Choose the surrounding threats with that distinction in mind if the final chapter is a major part of the plan.

Blinking Bahamut can restart its Saga progression and reuse the early removal chapters, while sacrificing after the final chapter limits how long the creature normally remains. It also lacks haste, so the first turn's value comes primarily from the entry chapter. Build with enough acceleration and useful permanents that both the early interaction and the eventual damage support the same late-game plan.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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