Spire Garden – MTG Proxy Battlebond

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SKU: MTGL-361 Category:

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Spire Garden

Mana value: 0 · Color identity: Red, Green

Land

This land enters tapped unless you have two or more opponents.
Tap: Add Red mana or Green mana.

The strange nature of Dimension X allows any and every microhabitat to flourish, from planet-sized eyes to an asteroid-top jungle paradise.

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Not legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 1
  1. If you began the game with two or more opponents but now only have one opponent left, these lands enter the battlefield tapped.

Updated

Spire Garden gives red-green Commander decks a flexible land that normally enters untapped while at least two opponents remain in the game. It can supply either color without a life payment, making it convenient for turns when the deck wants to develop its board and keep interaction available. The entry condition depends on the number of opponents, not the lands or creatures already in play.

Use it beside Stomping Ground and Wooded Foothills to broaden the mana base without making every colored source depend on a life payment. The fetch-and-shock package provides searchable land types, while Spire Garden supplies straightforward color access in the multiplayer portion of a game. Each source has a different job, which helps avoid opening hands where every land needs the same enabling condition.

For creature-ramp and landfall strategies, the practical benefit is choosing between spells such as Three Visits and Terror of the Peaks as the turn develops. Early green acceleration helps reach red threats without losing a turn to color problems. Terror of the Peaks rewards the large creatures a ramp deck wants to deploy, while Lotus Cobra benefits as additional lands arrive. A flexible source supports those decisions without requiring a separate fixing artifact to stay on the battlefield.

Once the game is down to one opponent, a newly played Spire Garden enters tapped. A copy already on the battlefield does not suddenly become tapped when a player leaves. It also lacks basic land types, so ordinary fetch lands cannot find it. Plan around that late-game entry difference when deciding whether to keep the land in hand for another turn.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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