Serra Ascendant – MTG Proxy Iconic Masters

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SKU: MTGW-069 Category:

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Serra Ascendant

White mana

Mana value: 1 · Color identity: White

Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.

Power / toughness: 1 / 1

Faith in Serra is its own reward.

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 2
  1. If Serra Ascendant is dealt damage at the same time that you gain life (most likely because it dealt combat damage to a creature blocking or blocked by it), and your life total becomes 30 or greater, apply its last effect before considering whether or not the damage dealt to it is lethal.
  2. In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. Serra Ascendant gets +5/+5 and has flying as long as your team has 30 or more life.

Updated

Serra Ascendant offers white lifegain decks a one-mana creature that becomes much larger while your life total is at least thirty. It normally has lifelink, then gains +5/+5 and flying above that threshold. In Commander, the usual forty-life starting total can make it a substantial early attacker immediately, although its size changes as your life total moves above or below thirty.

Life-gain support helps preserve the larger form. Soul Warden can add life as creatures enter, while Heliod, Sun-Crowned turns each life-gain event into a counter on a suitable permanent. The Ascendant's own lifelink also reinforces the plan by restoring life when it deals damage, making successful attacks useful for both pressure and maintaining the threshold.

Equipment can make the threat more durable or improve the damage it deals, but avoid committing too many resources to one creature without protection. An opponent can change your life total before damage or remove the Ascendant with ordinary targeted interaction. The flying and stat bonus are continuous effects, not counters that remain after your life total falls.

The card's role depends heavily on the starting life total and the deck's ability to gain life. In a twenty-life game, reaching thirty takes setup rather than happening automatically. It fits best when lifegain is already part of your plan and a cheap evasive threat gives that resource development an immediate way to pressure opponents.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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