Ral, Izzet Viceroy (Foil) – MTG Proxy Mythic Edition

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SKU: MTGM-070 Category:

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Ral, Izzet Viceroy

3 generic manaBlue manaRed mana

Mana value: 5 · Color identity: Blue, Red

Legendary Planeswalker — Ral

+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
−3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

Loyalty: 5

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 5
  1. If you have only one card in your library, Ral's first ability puts it into your hand. Nothing is put into your graveyard.
  2. If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted for Ral's second ability.
  3. The emblem created by Ral's last ability is colorless. The damage it deals is from a colorless source.
  4. The triggered ability of Ral's emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  5. If the target permanent or player becomes an illegal target for the triggered ability of Ral's emblem, the ability doesn't resolve. You don't draw two cards.

Updated

Ral, Izzet Viceroy Details

Color Identity: Red Blue
Card Type: Legendary Planeswalker – Ral
Text: [+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
[â^’3]: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
[â^’8]: You get an emblem with “Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards.”
CMC: 5
Legality:
Commander: Legal
Duel: Legal
Explorer: Legal
Gladiator: Legal
Historic: Legal
Historicbrawl: Legal
Legacy: Legal
Modern: Legal
Pioneer: Legal
Vintage: Legal

Rulings:
2018-10-05
If you have only one card in your library, Ral’s first ability puts it into your hand. Nothing is put into your graveyard.
2018-10-05
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.
2018-10-05
The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.
2018-10-05
The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2018-10-05
If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.

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