Omniscience – MTG Proxy Core Set 2019

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SKU: MTGBL-148 Category:

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Omniscience

7 generic manaBlue manaBlue manaBlue mana

Mana value: 10 · Color identity: Blue

Enchantment

You may cast spells from your hand without paying their mana costs.

"The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom."
—Jace Beleren

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 4
  1. You must follow the normal timing permissions and restrictions of each spell you cast.
  2. If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the spell.
  3. If a spell has X mana in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  4. Once you cast Omniscience, if it's your turn, you'll have priority immediately after it resolves. You can cast another spell before any player can attempt to remove Omniscience with spells or abilities.

Updated

Omniscience lets you cast spells from your hand without paying their mana costs, turning a stocked hand into an enormous potential turn. The enchantment costs ten mana to cast normally, so a blue deck needs either substantial acceleration or another way to put it onto the battlefield. Its payoff depends on having useful spells available after it resolves.

Draw spells keep the sequence moving by replacing the cards you cast for free. Enter the Infinite can provide an extreme payoff, while more ordinary draw engines can still turn Omniscience into several powerful spells in succession. In decks built around deploying enchantments through other effects, the ten-mana price can become a construction problem to solve rather than a cost paid every game.

The permission applies only to spells from your hand. Cards in the graveyard, exile, or on top of your library need their own casting permissions and payment arrangements. Normal timing rules also remain in place, so a creature or sorcery does not gain flash simply because its mana cost can be skipped.

Additional costs still matter, and a spell with X in its mana cost normally requires X to be zero when cast without paying that cost. Keep those restrictions in mind when choosing finishers. Omniscience is strongest when your deck can both establish it and immediately convert the resulting casting advantage into cards, protection, or a win, rather than leaving an expensive enchantment on an empty hand.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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