Mount Doom (Borderless) – MTG Proxy Universes Beyond: The Lord of the Rings: Tales of Middle-earth

$3.00

Availability: 9 in stock

SKU: MTGL-290 Category:

Helpful information

Shipping information   •   Contact us

Card information

Mount Doom

Mana value: 0 · Color identity: Black, Red

Legendary Land

Tap, Pay 1 life: Add Black mana or Red mana.
1 generic manaBlack manaRed mana, Tap: Mount Doom deals 1 damage to each opponent.
5 generic manaBlack manaRed mana, Tap, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 2
  1. For the last ability, none of the chosen creatures are targets of the ability. You may choose creatures with shroud, for example.
  2. You must follow all normal timing rules for a card you play using Moria Marauder's last ability and, if it's a spell, you must pay its costs to cast it.

Updated

Mount Doom gives a black-red mana base three different jobs. It fixes either color at the cost of life, can chip away at every opponent, and offers a costly board wipe that preserves up to two chosen creatures. The last mode requires sacrificing the land and a legendary artifact, so it belongs in decks where those resources are realistically available.

The damage ability is useful when a single point matters more than its size suggests. Neheb, the Eternal counts life lost across opponents, while damage multipliers can increase the pressure. Activating it still consumes three mana and the land's tap, making it a supplemental outlet rather than efficient primary burn. Repeatedly using the colored mana ability also costs life, which can matter alongside black draw engines and other painful lands.

For the sweeper, a legendary artifact that has already provided value can become part of the payment. You choose up to two creatures to keep, then destroy the rest; the choice is not a targeted selection. Indestructible creatures can survive the destruction regardless of whether they were chosen. Plan the activation during your main phase and account for the lost land afterward. Mount Doom is most appealing when the ordinary fixing is already useful and the later wipe creates a credible recovery or finishing line, rather than requiring several otherwise unnecessary cards just to make that mode possible.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
Shopping Cart
Scroll to Top