Mithril Coat (Showcase Scrolls) – MTG Proxy Universes Beyond: The Lord of the Rings: Tales of Middle-earth

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SKU: MTGA-265 Category:

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Mithril Coat

3 generic mana

Mana value: 3 · Color identity: Colorless

Legendary Artifact — Equipment

Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip 3 generic mana
Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 3
  1. Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.
  2. If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
  3. Mithril Coat doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Mithril Coat even if you don't control any creatures.

Updated

Mithril Coat protects a legendary creature while leaving behind a reusable piece of Equipment. Its flash ability lets you cast it in response to removal, and its entry trigger attaches it to a target legendary creature you control. The equipped creature gains indestructible, helping an important commander survive destruction or lethal damage.

This is useful when the commander provides an engine the deck wants to keep on the battlefield. Holding three mana can protect that creature from a destruction spell or a damage-based sweeper without needing to pay the separate equip cost first. The Coat itself is also indestructible, making ordinary artifact destruction a less effective answer to the equipment.

Sram, Senior Edificer can draw a card from casting Coat, and Stoneforge Mystic can find it when the deck needs this kind of protection. Once it is established, the regular equip ability can attach Coat to another creature, including a nonlegendary one. The legendary restriction applies to the entry trigger’s target, not to every future use of the equipment.

Indestructible does not stop exile, sacrifice, or toughness being reduced to zero. The entry ability also targets, so Lightning Greaves can prevent you from attaching Coat to a creature with shroud. Opponents can respond before that attachment resolves. Use Coat when instant-speed protection from destruction matters and when keeping the Equipment afterward gives the deck continuing value, while retaining other answers for removal that indestructible cannot address.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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