Mirari’s Wake – MTG Proxy Conspiracy

$2.50

Availability: 6 in stock

SKU: MTGM-062 Category:

Helpful information

Shipping information   •   Contact us

Card information

Mirari's Wake

3 generic manaGreen manaWhite mana

Mana value: 5 · Color identity: White, Green

Enchantment

Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.

Even after a false god tore the magic from Dominaria, power still radiated from the Mirari sword that slew her.

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 4
  1. Because damage remains marked on a creature until the cleanup step or an effect removes that damage, nonlethal damage dealt to creatures you control may become lethal if Mirari's Wake leaves the battlefield.
  2. The types of mana are white, blue, black, red, green, and colorless.
  3. If tapping a land produces more than one type of mana, you choose one type that was produced and add one mana of that type.
  4. If the mana produced by the land has any additional restrictions or riders, those restrictions or riders don't apply to the mana added by Mirari's Wake. You just get one mana of the appropriate type.

Updated

Mirari's Wake gives green-white decks a powerful bridge from board development to expensive late-game turns. It grants your creatures +1/+1 and adds one mana of a type a land produced whenever you tap that land for mana. Ordinary lands therefore produce an extra mana each, letting a developed mana base support larger creatures, token spells, and multiple actions in the same turn.

Token strategies appreciate both halves of the enchantment. Secure the Wastes can turn the extra mana into a larger army, and the anthem immediately makes those tokens more threatening. Decks led by commanders such as Rhys the Redeemed can also spend the additional mana on activated abilities, allowing Wake to improve both the size and the number of creatures on the battlefield.

The mana ability adds one mana per land activation, rather than doubling whatever total the land produced. A land that already makes several mana receives one additional mana of an appropriate type. This distinction matters when evaluating unusual mana engines or estimating how much you can spend on a large X spell.

Try to cast Wake when enough untapped lands remain to use the extra mana, or when you can protect it through the next turn cycle. It costs five mana and does not create creatures by itself. Its strongest homes already have productive mana outlets and a creature board that benefits from the permanent boost in power and toughness.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
Shopping Cart
Scroll to Top