Maze of Ith – MTG Proxy the Dark

$3.00

Availability: 17 in stock

SKU: MTGL-081 Category:

Helpful information

Shipping information   •   Contact us

Card information

Maze of Ith

Mana value: 0 · Color identity: Colorless

Land

Tap: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Card format legality
Commander
Legal
Modern
Not legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 4
  1. Maze of Ith doesn't have a mana ability. It doesn't tap for colorless mana.
  2. Maze of Ith can target an untapped attacking creature. It will still prevent the combat damage it would deal and be dealt.
  3. The creature isn't removed from combat; it just has its damage prevented. It's still an attacking creature until the combat phase is complete.
  4. You can activate Maze of Ith's ability targeting an attacking creature you control during the combat damage step or the end of combat step, even though it will already have dealt combat damage. This will untap the creature. The damage it dealt will be unaffected.

Updated

Maze of Ith untaps a target attacking creature and prevents combat damage both to and from it for the turn. This gives a defensive deck repeatable influence over combat without spending a spell each time. The ability can discourage a large attacker, but it does not remove that creature from the battlefield.

Maze has no native mana ability, so counting it as an ordinary mana-producing land can make an opening hand misleading. Chromatic Lantern can grant it a mana ability when that is useful. Untapping the attacker does not erase attack triggers already created, and hexproof or shroud can prevent targeting. It is best at limiting one creature’s combat damage rather than answering an entire wide attack.

Combat payoffs need a dependable route to the defending player. Check flying blockers, available removal, and effects that prevent damage before committing every resource to one attacker. Haste can reduce the delay between deploying a threat and using it, while Equipment can make an existing creature more relevant without requiring a second expensive threat to survive an entire turn cycle.

Maze can target your own attacking creature when preventing its combat damage is acceptable, potentially keeping it alive through a bad block. It also untaps that creature. This does not grant a second attack or remove it from combat, so evaluate the remaining combat effects before assuming the attacker is completely safe.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
Shopping Cart
Scroll to Top