Mangara, the Diplomat (Showcase) – MTG Proxy Core Set 2021

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SKU: MTGW-051 Category:

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Mangara, the Diplomat

3 generic manaWhite mana

Mana value: 4 · Color identity: White

Legendary Creature — Human Cleric

Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.

Power / toughness: 2 / 4

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 5
  1. If your opponent attacks you with one creature and your planeswalker with another, you draw a card.
  2. Players can cast spells and activate abilities after the triggered ability resolves but before the spell that caused it to trigger does.
  3. If some of the attacking creatures leave the battlefield while Mangara's triggered ability is on the stack, use the player or planeswalker they were attacking before they left to determine whether you draw a card. On the other hand, if they're removed from combat without leaving the battlefield, use their current information to determine that they're not attacking you or a planeswalker you control anymore.
  4. An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  5. You draw just one card, no matter how many creatures are attacking you and your planeswalkers beyond the second.

Updated

Mangara, the Diplomat supplies white decks with cards when opponents overextend into particular actions. An opponent’s second spell in a turn draws you a card, and an attack sending at least two creatures at you or your planeswalkers can also draw a card. The creature’s lifelink offers a separate way to recover life during combat.

The spell trigger happens on the second cast rather than every later cast. Likewise, the attack trigger is not one card per attacking creature. Opponents can play around those thresholds, but doing so may constrain their plans. Mangara fits decks that expect several opponents to develop busy turns and want to gain resources while preserving mana for their own interaction.

Resource engines are most useful when the deck can convert the additional cards or incremental advantage into productive turns. Keep a sensible mix of lands, inexpensive interaction, and threats so a fuller hand does not simply become a collection of spells that cannot yet be paid for. Cheap supporting cards can help maintain development while leaving mana available to protect the most important permanent.

Mangara can gain value during several opponents’ turns, but an opponent casting only one spell or attacking someone else may avoid a trigger. That makes it a resource engine shaped by the table’s decisions. Its lifelink supports longer games, while additional draw sources keep your hand functioning when opponents choose to play around it.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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