Lightning Greaves (Showcase) – MTG Proxy Double Masters

$3.00

Availability: 28 in stock

SKU: MTGA-137 Category:

Helpful information

Shipping information   •   Contact us

Card information

Lightning Greaves

2 generic mana

Mana value: 2 · Color identity: Colorless

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip 0 generic mana

With a surefooted twist of his foot and a measured shift of his weight, the warrior was upon them.

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 2
  1. You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature to which you can attach Lightning Greaves.
  2. If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn.

Updated

Lightning Greaves helps creature-focused Commander decks put an important creature to work immediately while protecting it from targeted interaction. The equipment grants haste and shroud, and its zero-mana equip cost makes it easy to move between creatures during your main phase.

Haste is especially useful for creatures with tap abilities. Selvala, Heart of the Wilds can begin producing mana as soon as Greaves is attached, while Lathril, Blade of the Elves can use its tap ability without waiting through a full turn cycle if the rest of the activation is available. Attack-focused commanders also benefit from arriving with immediate combat potential.

Shroud stops all targeting, including your own. You cannot target a creature wearing Greaves with another equip ability, a beneficial spell, or a targeted counter-placement ability. Moving Greaves to another creature temporarily opens the original creature to those effects. Swiftfoot Boots offers a different balance: hexproof permits your own targeting, but its equip ability costs one mana.

Equipping normally requires your main phase and an empty stack, so the zero cost does not let you move Greaves at any moment. Opponents can also respond to an equip activation before the creature gains shroud. Sweepers and other effects that do not target remain effective against the equipped creature. Greaves works best when haste advances your plan and you can arrange your equipment and targeting sequence around its protection, rather than assuming it makes a commander untouchable.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
Shopping Cart
Scroll to Top