Galadriel's Dismissal can protect one creature for a single white mana or phase out an entire player's creature board when kicked. Phasing preserves the permanents for their return instead of sending them through the graveyard or exile, making the spell useful when you want to keep counters, attachments, and an established creature investment intact.
The cheap mode can save a commander from targeted removal or temporarily remove an opposing blocker. Paying the kicker expands the effect to every creature controlled by a targeted player. Point it at yourself to get your creatures out of the way of a sweeper, or at an opponent to open a path for a major attack.
Phasing does not create leave-the-battlefield or entry triggers. A creature that phases back in does not draw another card from its entry ability, and phasing out does not trigger a death payoff. Auras and Equipment attached to phased-out creatures phase out with them. Tokens can phase out and return as well, making the kicked mode useful for a board full of creature tokens.
The creatures normally phase back in during their controller's next untap step. That timing can protect them through more than one player's turn, but it can also leave you without blockers during the intervening period. Choose the moment with that gap in mind. Dismissal is especially attractive in creature decks that value both a cheap protective answer and a late-game way to clear an opposing defense.






