Fury (Showcase) – MTG Proxy Modern Horizons 2

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Card information

Fury

3 generic manaRed manaRed mana

Mana value: 5 · Color identity: Red

Creature — Elemental Incarnation

Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.

Power / toughness: 3 / 3

Card format legality
Commander
Legal
Modern
Banned
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 4
  1. If some of the targets are illegal as the triggered ability tries to resolve, the original division of damage still applies, but the damage that would have been dealt to the illegal targets isn't dealt at all.
  2. If you pay the evoke cost, you can have the creature's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature.
  3. You divide the damage as you put the triggered ability on the stack, not as it resolves. Each target must be assigned at least 1 damage. You can't choose more than four targets and deal 0 damage to some of them.
  4. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

Updated

Fury can remove several small creatures or deal a concentrated four damage to one threat. Its entry ability divides that damage among creatures and planeswalkers as you choose. Casting it normally also leaves a double-striking creature, giving a red deck removal and future combat pressure in the same card.

Evoke lets you exile another red card from hand instead of paying five mana. The entry trigger still happens, then the evoke sacrifice normally removes Fury. That can be a useful emergency exchange when clearing an opposing board matters more than preserving cards in hand. It is less efficient against a single low-value target when you have time to use ordinary removal.

Blink effects can preserve the creature if used before the evoke sacrifice trigger resolves. A returned Fury is a new object, receives another entry trigger, and is not sacrificed by the original evoke trigger. Ephemerate is a useful example in a deck that supports white. Reanimation and other creature recursion can also repeat the damage later.

Choose the damage division when putting the trigger on the stack. Each chosen target must receive at least one damage, and the split does not automatically redistribute if a target disappears. Double strike makes the remaining body a useful Equipment carrier, but the entry damage is usually the first priority. Fury fits decks that value a flexible creature-based answer and can make good use of either its alternative cost or repeated entries.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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