Expropriate can turn nine mana into extra turns, stolen permanents, or both. Each player votes for time or money. Every time vote gives you another turn, while each money vote lets you take a permanent owned by that voter. You choose the permanent for a money vote, not the voter.
In a typical multiplayer game, your own time vote can secure at least one extra turn while opponents decide whether to offer more turns or lose valuable permanents. The result depends on the actual votes and board, so the spell is not a fixed number of extra turns. Even money votes can provide substantial resources if opponents own strong creatures, planeswalkers, or lands.
The permanent choices do not target, which can matter against hexproof and shroud. Ownership is the relevant condition, so a permanent currently controlled by someone else can still be an eligible choice if the voter owns it. The control change does not carry an automatic end-of-turn expiration.
Expropriate exiles itself as it resolves, limiting simple graveyard reuse. Nine mana also means the deck needs reliable acceleration or a late-game control plan. Before casting, evaluate how each possible vote helps you: extra turns need useful actions, and stolen permanents need to improve your position. The card is strongest when you already have pressure or engines to exploit the time and when opposing boards contain valuable alternatives if the table votes for money.






