Enduring Innocence – MTG Proxy Duskmourn: House of Horror

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Enduring Innocence

1 generic manaWhite manaWhite mana

Mana value: 3 · Color identity: White

Enchantment Creature — Sheep Glimmer

Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Power / toughness: 2 / 1

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Legal
Standard
Legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 4
  1. Enduring Innocence's second ability checks the power of the other creatures only at the moment they enter. If a creature enters with counters, those counters are included. If a creature's power is 2 or less when it enters but becomes greater than 2 while Enduring Innocence's second ability is still on the stack, you'll still draw a card when the ability resolves.
  2. Sheep and Glimmer are both creature types. Enduring Innocence won't have those creature types when its last ability returns it to the battlefield because it won't be a creature.
  3. A token that's a copy of Enduring Innocence won't return to the battlefield when its last ability resolves.
  4. If a nontoken permanent that's a copy of Enduring Innocence dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.

Updated

Enduring Innocence turns small creatures into recurring card draw for white decks. Whenever one or more other creatures with power two or less enter under your control, it can draw a card, with a limit of once each turn. That makes it useful in token strategies, blink decks, and lists built around low-power utility creatures rather than large attackers.

Raise the Alarm and other instant-speed creature makers can earn a draw during an opponent's turn after you have already used the trigger on your own. Ephemerate can reuse an eligible creature's entry ability while also triggering Innocence when the creature returns. Building in ways to create or return small creatures across several turns helps you get more from the once-per-turn restriction.

The enchantment creature is resilient against destruction. If it dies while it is a creature, it returns under its owner's control as an enchantment and continues providing the draw ability. Exile and bounce do not produce that return trigger, and the returned noncreature enchantment does not keep repeating the same death-based recovery simply because it later leaves the battlefield.

Watch power boosts when designing the deck. Anthems and other continuous effects can make an entering creature's power too high to qualify. Creating several eligible tokens at once also produces only one draw, not a card for each token. Innocence rewards steady, well-timed creature development and is particularly comfortable in decks that already want small bodies for value.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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