Enduring Curiosity rewards successful creature combat with cards. Whenever one of your creatures deals combat damage to a player, you draw a card, making evasive attackers and wide boards especially productive. Flash lets you deploy the Cat after blocks are declared but before combat damage, potentially turning an apparently ordinary attack into a substantial refill.
Small flyers and unblockable creatures are reliable partners because they can connect without requiring a large combat advantage. Blue token decks can use Thopters or other evasive bodies, while Ninja strategies naturally value creatures that slip past blockers. Each creature dealing combat damage produces its own trigger, so several successful attackers can draw several cards in the same combat.
When Curiosity dies as a creature, it returns under its owner's control as an enchantment and continues providing the draw ability. That resilience helps against destruction, but exile and bounce still remove it without the same recovery. The returned enchantment no longer attacks or blocks, so it shifts from a creature with an engine attached into a dedicated source of cards.
Keep enough creatures in the deck to use the effect consistently. A four-mana draw engine that depends on combat needs either evasive threats or a board capable of finding open attacks. Flash improves the timing, but it does not guarantee connections; choose the window after seeing blocks when possible, and preserve your attackers so the engine can keep supplying cards on later turns.






