Eldrazi Conscription – MTG Proxy Ultimate Masters

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Eldrazi Conscription

8 generic mana

Mana value: 8 · Color identity: Colorless

Kindred Enchantment — Eldrazi Aura

Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)

The barest taste of Eldrazi power shatters both realms and identities.

Flavor text may vary by printing.

Card format legality
Commander
Legal
Modern
Legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 7
  1. Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  2. This card was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  3. While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  4. If a creature has multiple instances of annihilator, each triggers separately when that creature attacks.
  5. Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before they declare blockers. Any creatures sacrificed this way won't be able to block.
  6. Eldrazi Conscription is an Eldrazi. However, it doesn't turn the enchanted creature into an Eldrazi.
  7. If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn't blocked, it simply won't deal combat damage to anything.

Updated

Eldrazi Conscription turns almost any creature into a threat that demands an answer before combat. The enchanted creature gets +10/+10, trample, and annihilator 2. An attack can therefore force two sacrifices even if the creature never deals damage to the defending player, while trample makes blocking with a small creature much less effective.

Eight mana is expensive for an Aura, so decks often look for ways to put it directly onto a creature. Sovereigns of Lost Alara can find it when a creature attacks alone. That creates a huge attacker for damage, although attaching Conscription after the attack was declared is too late to generate annihilator for that particular attack. The trigger will be available on later attacks if the Aura remains attached.

Hexproof and other protection help preserve the investment. A creature that already has evasion can also use the power increase more effectively than one that remains easy to contain. Enchantment decks may value the Aura as a searchable finisher, while a deck with plentiful mana can simply cast it when a threatening attack is available.

Be deliberate about the timing. Removing the creature in response to the Aura can waste a large amount of mana, and summoning sickness still applies after the creature becomes enormous. Choose a carrier that can attack now or that you can protect until the next turn. Conscription is strongest when its arrival changes an immediate combat, rather than sitting on a vulnerable creature and inviting the table to find removal.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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