Defense of the Heart – MTG Proxy Wilds of Eldraine: Enchanting Tales

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Availability: 10 in stock

SKU: MTGG-190 Category:

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Defense of the Heart

3 generic manaGreen mana

Mana value: 4 · Color identity: Green

Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Card format legality
Commander
Legal
Modern
Not legal
Pioneer
Not legal
Standard
Not legal
Legacy
Legal
Vintage
Legal
Pauper
Not legal

Format status describes the underlying Magic card, not eligibility of this printed product for sanctioned play.

Updated

Card rulings 2
  1. Defense of the Heart's ability will check if an opponent controls three or more creatures as your upkeep begins. If none of them do, the ability won't trigger at all. If an opponent does, the ability will check again as it tries to resolve. If none of your opponents control three or more creatures at that point, the ability won't do anything. The opponent that controls three or more creatures as the ability resolves doesn't have to be the same opponent that controlled three or more creatures as it triggered.
  2. If Defense of the Heart leaves the battlefield while its triggered ability is on the stack, the ability will still resolve as normal.

Updated

Defense of the Heart asks opponents to maintain a small board or risk letting you find two creatures directly from the library. At the beginning of your upkeep, it triggers if an opponent controls at least three creatures. If that condition still holds when the ability resolves, the enchantment is sacrificed and the two searched creatures enter under your control.

Forbidden Orchard can help create the required opposing creature count while fixing mana. The creature pair can serve different purposes: Avenger of Zendikar plus a supporting threat can build a board, while a deck with red might choose Kiki-Jiki, Mirror Breaker and Zealous Conscripts for a specific combo. Entry abilities work, but cast triggers do not, because the creatures are put onto the battlefield rather than cast.

The delay is the card's main constraint. Casting it does not immediately search, and opponents have time to remove the enchantment or reduce their creature counts. A player with three tokens and a sacrifice outlet can deliberately drop below the threshold before the ability resolves. That makes it strongest against boards that cannot easily change their creature count, or when several opponents independently meet the condition. Have a search pair in mind, but keep alternatives available: the best creatures after a turn cycle may be defensive tools or value engines rather than the finish you expected when the enchantment first entered.

Weight 0.0125 lbs
Dimensions 0.0 × 0.0 × 0.0 in
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